a024e470b7
* SubGhz: the functions of saving loading KeeLog have been modified, saving KeeLog is prohibited * SubGhz: Fix displaying Nice FlorS in the Raed scene * SubGhz: Fix displaying Faac SLH in the Raed scene * SubGhz: Fix displaying iDo in the Raed scene * SubGhz: Fix displaying Star Line in the Raed scene * SubGhz: Fix displaying Nice Flo in the Raed scene, added save and load functions. (testing needed, no remote control) * SubGhz: subghz_beginadded common encoder upload signal * SubGhz: add Came encoder * SubGhz: modified pricenton encoder, fix view transmitter hide the "Send" button if there is no encoder * SubGhz: add nice flo encoder, need testing no remote control * SubGhz: add gate_tx encoder * SubGhz: add nero_sketch encoder * SubGhz: add keelog encoder * SubGhz: add long upload upload while the button is pressed while releasing the transfer is over, with a check for sticking (maximum 200 upload repetitions) * SubGhz: fix max upload * SubGhz: Fix structure subghz add encoder * SubGhz: add generating and sending a dynamic keelog key, refactoring the code * SubGhz: add notifications * SubGhz: add creating a new remote control (Pricenton, Nice Flo 12bit, Nice Flo 24bit, CAME 12bit, CAME 24bit, Gate TX, DoorHan) * SubGhz: Fix load file, fix scene start * Subghz: Fix show key * SubGhz: Fix subghz_cli * SubGhz: Fix furi-hal-subghz * Format sources * SubGhz: standard notification scheme, fix broken assert in DMA. * SubGhz: move level alignment logic to furi-hal-subghz, fix spelling, cleanup. Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
57 lines
1.7 KiB
C
57 lines
1.7 KiB
C
#include "../subghz_i.h"
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#include <lib/toolbox/random_name.h>
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#include "file-worker.h"
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#define SCENE_SAVE_NAME_CUSTOM_EVENT (0UL)
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void subghz_scene_save_name_text_input_callback(void* context) {
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SubGhz* subghz = context;
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view_dispatcher_send_custom_event(subghz->view_dispatcher, SCENE_SAVE_NAME_CUSTOM_EVENT);
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}
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const void subghz_scene_save_name_on_enter(void* context) {
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SubGhz* subghz = context;
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// Setup view
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TextInput* text_input = subghz->text_input;
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bool dev_name_empty = false;
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set_random_name(subghz->text_store, sizeof(subghz->text_store));
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dev_name_empty = true;
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text_input_set_header_text(text_input, "Name the KEY");
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text_input_set_result_callback(
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text_input,
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subghz_scene_save_name_text_input_callback,
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subghz,
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subghz->text_store,
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22, //Max len name
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dev_name_empty);
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view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewTextInput);
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}
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const bool subghz_scene_save_name_on_event(void* context, SceneManagerEvent event) {
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SubGhz* subghz = context;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == SCENE_SAVE_NAME_CUSTOM_EVENT) {
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if(subghz_save_protocol_to_file(subghz, subghz->text_store)) {
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scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaveSuccess);
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return true;
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} else {
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//Error save
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return true;
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}
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}
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}
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return false;
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}
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const void subghz_scene_save_name_on_exit(void* context) {
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SubGhz* subghz = context;
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// Clear view
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text_input_set_header_text(subghz->text_input, NULL);
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text_input_set_result_callback(subghz->text_input, NULL, NULL, NULL, 0, false);
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}
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