flipperzero-firmware/assets
Nikolay Minaylov d635890342
[FL-2297, FL-2289] Power info command, Validator fixes (#1097)
* Power info command, validator fixes
* strdup in validator, fix memory leak
* furi_hal_crypto fixed again
* FuriHal: limit ARR and CC in speaker hal
* FuriHal: LL_TIM_DisableAllOutputs in speaker stop
* Rpc: fix memory leak in screen streaming
* Get rid of crypto_enable/crypto_disable

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-04-07 18:00:45 +03:00
..
compiled [FL-2297, FL-2289] Power info command, Validator fixes (#1097) 2022-04-07 18:00:45 +03:00
dolphin Add animations: box, cry, read, hack (#990) 2022-02-10 22:06:45 +03:00
icons [FL-2279] IR doxygen, rename irda -> infrared (#1010) 2022-02-25 18:22:58 +03:00
protobuf@0403ae1ba7 [FL-2297, FL-2289] Power info command, Validator fixes (#1097) 2022-04-07 18:00:45 +03:00
resources [FL-1396] Mifare Classic read (#1034) 2022-03-24 01:14:34 +03:00
.gitignore Assets, Icons, UI toolkit. Part 1. (#202) 2020-10-26 20:00:17 +03:00
assets.mk [FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) 2022-01-29 12:20:41 +03:00
Makefile [FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) 2022-01-29 12:20:41 +03:00
ReadMe.md [FL-2188] Fix Desktop crush: stub dolphin stats (#950) 2022-01-10 22:46:20 +03:00

Requirements

  • Python3
  • ImageMagic
  • Make

Compiling

make all

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • compiled - Output folder for compiled assets.
  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders.
  • icons - Icons sources. Goes to compiled folder.
  • protobuf - Protobuf sources. Goes to compiled folder.
  • resources - Assets that is going to be provisioned to SD card.