a39002ce22
* Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
45 lines
946 B
C
45 lines
946 B
C
#pragma once
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#include "furi/pubsub.h"
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#include <furi.h>
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#include <furi-hal.h>
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#include "dolphin.h"
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#include "helpers/dolphin_state.h"
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typedef enum {
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DolphinEventTypeDeed,
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DolphinEventTypeStats,
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DolphinEventTypeFlush,
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DolphinEventTypeAnimationStartNewIdle,
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DolphinEventTypeAnimationCheckBlocking,
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DolphinEventTypeAnimationInteract,
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} DolphinEventType;
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typedef struct {
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DolphinEventType type;
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osEventFlagsId_t flag;
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union {
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DolphinDeed deed;
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DolphinStats* stats;
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};
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} DolphinEvent;
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struct Dolphin {
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// State
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DolphinState* state;
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// Queue
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osMessageQueueId_t event_queue;
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FuriPubSub* pubsub;
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};
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Dolphin* dolphin_alloc();
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void dolphin_free(Dolphin* dolphin);
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void dolphin_event_send_async(Dolphin* dolphin, DolphinEvent* event);
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void dolphin_event_send_wait(Dolphin* dolphin, DolphinEvent* event);
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void dolphin_event_release(Dolphin* dolphin, DolphinEvent* event);
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