a7283280ef
* GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon API. * Gui: icon and animation draw now do not accept null pointer * Format Sources * Fix no debug build * Furi: stricter checks in memmgr
41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
#include "lfrfid-app-scene-emulate.h"
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void LfRfidAppSceneEmulate::on_enter(LfRfidApp* app, bool need_restore) {
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string_init(data_string);
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const uint8_t* data = app->worker.key.get_data();
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for(uint8_t i = 0; i < app->worker.key.get_type_data_count(); i++) {
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string_cat_printf(data_string, "%02X", data[i]);
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}
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auto popup = app->view_controller.get<PopupVM>();
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popup->set_header("Emulating", 89, 30, AlignCenter, AlignTop);
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if(strlen(app->worker.key.get_name())) {
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popup->set_text(app->worker.key.get_name(), 89, 43, AlignCenter, AlignTop);
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} else {
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popup->set_text(string_get_cstr(data_string), 89, 43, AlignCenter, AlignTop);
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}
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popup->set_icon(0, 3, &I_RFIDDolphinSend_97x61);
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app->view_controller.switch_to<PopupVM>();
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app->worker.start_emulate();
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}
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bool LfRfidAppSceneEmulate::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
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bool consumed = false;
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if(event->type == LfRfidApp::EventType::Tick) {
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notification_message(app->notification, &sequence_blink_cyan_10);
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}
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return consumed;
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}
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void LfRfidAppSceneEmulate::on_exit(LfRfidApp* app) {
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app->view_controller.get<PopupVM>()->clean();
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app->worker.stop_emulate();
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string_clear(data_string);
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}
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