flipperzero-firmware/applications/nfc/gui_widget/gui_widget.h
gornekich 49af516ec7
[FL-1547], [FL-1500] NFC app v1 (#593)
* nfc: remove mifare read debug view and scene
* nfc: change mifare ultralight data structure
* mifare_ultralight: add more commands
* nfc: add emulate mifare ul scene
* nfc: rework data structures, remove debug scenes and views
* nfc: add read emv scenes
* nfc: mifare emulation wip
* nfc cli: increase detecting time
* nfc: save nfc files with new format
* nfc: store Mifare Ultralight
* nfc: start loading mifare ultralight
* nfc: add delete scenes
* nfc: add edit UID and name
* nfc: finish parsing uid and mifare ul data
* nfc: delete success fix
* gui_widget: introduce GuiWidget
* gui_widget: add string element
* gui_widget: add button element
* gui_widget: move free elements into gui_widget
* nfc: rework info scene with GuiWidget
* nfc: rework device info scene
* nfc: rework delete scene gui
* nfc: add compatible script support
* nfc: rework emv reading scenes
* nfc: rework bank card save
* nfc: add bank card custom view
* gui_widget: add icon element
* nfc: add icon to bank card
* nfc: start worker after switching view

Co-authored-by: あく <alleteam@gmail.com>
2021-07-22 09:05:07 +03:00

77 lines
1.9 KiB
C
Executable File

#pragma once
#include <gui/view.h>
#include "gui_element_string.h"
#include "gui_element_button.h"
#include "gui_element_icon.h"
typedef struct GuiWidget GuiWidget;
typedef struct GuiElement GuiElement;
/** Allocate Gui Widget that holds Gui Elements
* @return GuiWidget instance
*/
GuiWidget* gui_widget_alloc();
/** Free Gui Widget
* @note this function free Gui Elements
* @param gui_widget GuiWidget instance
*/
void gui_widget_free(GuiWidget* gui_widget);
/** Clear Gui Widget
* @param gui_widget GuiWidget instance
*/
void gui_widget_clear(GuiWidget* gui_widget);
/** Get Gui Widget view
* @param gui_widget GuiWidget instance
* @return View instance
*/
View* gui_widget_get_view(GuiWidget* gui_widget);
/** Add generic Gui Elements to Gui Widget
* @param gui_widget GuiWidget instance
* @param element GuiElement element
*/
void gui_widget_add_element(GuiWidget* gui_widget, GuiElement* element);
/** Add String Element
* @param gui_widget GuiWidget instance
* @param x - x coordinate
* @param y - y coordinate
* @param horizontal - Align instance
* @param vertical - Align instance
* @param font Font instance
* @return GuiElement instance
*/
void gui_widget_add_string_element(
GuiWidget* gui_widget,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
Font font,
const char* text);
/** Add Button Element
* @param gui_widget GuiWidget instance
* @param button_type GuiButtonType instance
* @param text text on allocated button
* @param callback ButtonCallback instance
* @param context pointer to context
*/
void gui_widget_add_button_element(
GuiWidget* gui_widget,
GuiButtonType button_type,
const char* text,
ButtonCallback callback,
void* context);
/** Add Icon Element
* @param gui_widget GuiWidget instance
* @param x - x coordinate
* @param y - y coordinate
* @param icon Icon instance
*/
void gui_widget_add_icon_element(GuiWidget* gui_widget, uint8_t x, uint8_t y, const Icon* icon);