abfa804ae0
* Gui: refactor buttons remapping Instead of calling 3 separate functions with a ton of switch/case statements, use a 2-dimensional lookup table to remap buttons based on the orientation. * Gui: cleanup input mapping and fix incorrect asserts * SnakeGame: handle input special case Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com> |
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.. | ||
modules | ||
application.fam | ||
canvas_i.h | ||
canvas.c | ||
canvas.h | ||
elements.c | ||
elements.h | ||
gui_i.h | ||
gui.c | ||
gui.h | ||
icon_animation_i.h | ||
icon_animation.c | ||
icon_animation.h | ||
icon_i.h | ||
icon.c | ||
icon.h | ||
scene_manager_i.h | ||
scene_manager.c | ||
scene_manager.h | ||
view_dispatcher_i.h | ||
view_dispatcher.c | ||
view_dispatcher.h | ||
view_i.h | ||
view_port_i.h | ||
view_port.c | ||
view_port.h | ||
view_stack.c | ||
view_stack.h | ||
view.c | ||
view.h |