flipperzero-firmware/applications/main/infrared/scenes/infrared_scene_universal.c
Georgii Surkov 066da4080b
[FL-2792] AC Universal Remote (#1725)
* Add Universal AC Remote scene
* Implement AC gui
* Basic working implemetation
* Another Universal AC Remote implementation
* Update icons
* Adjust button positions
* Revert old ButtonPanel class
* Update resource manifest
* [FL-2627] Flipper applications: SDK, build and debug system (#1387)
* Update api definitions
* Add UniversalRemotes documentation
* Use more Flipper-friendly signal names

Co-authored-by: SG <who.just.the.doctor@gmail.com>
2022-09-20 14:09:37 +09:00

60 lines
1.8 KiB
C

#include "../infrared_i.h"
typedef enum {
SubmenuIndexUniversalTV,
SubmenuIndexUniversalAC,
SubmenuIndexUniversalAudio,
} SubmenuIndex;
static void infrared_scene_universal_submenu_callback(void* context, uint32_t index) {
Infrared* infrared = context;
view_dispatcher_send_custom_event(infrared->view_dispatcher, index);
}
void infrared_scene_universal_on_enter(void* context) {
Infrared* infrared = context;
Submenu* submenu = infrared->submenu;
submenu_add_item(
submenu,
"TVs",
SubmenuIndexUniversalTV,
infrared_scene_universal_submenu_callback,
context);
submenu_add_item(
submenu,
"Air Conditioners",
SubmenuIndexUniversalAC,
infrared_scene_universal_submenu_callback,
context);
submenu_set_selected_item(submenu, 0);
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewSubmenu);
}
bool infrared_scene_universal_on_event(void* context, SceneManagerEvent event) {
Infrared* infrared = context;
SceneManager* scene_manager = infrared->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubmenuIndexUniversalTV) {
scene_manager_next_scene(scene_manager, InfraredSceneUniversalTV);
consumed = true;
} else if(event.event == SubmenuIndexUniversalAC) {
scene_manager_next_scene(scene_manager, InfraredSceneUniversalAC);
consumed = true;
} else if(event.event == SubmenuIndexUniversalAudio) {
//TODO Implement Audio universal remote
consumed = true;
}
}
return consumed;
}
void infrared_scene_universal_on_exit(void* context) {
Infrared* infrared = context;
submenu_reset(infrared->submenu);
}