bdba15b366
* iButton: getting started on the worker concept * Hal delay: added global instructions_per_us variable * iButton: one wire slave * iButton: ibutton key setter * iButton: one wire host, use ibutton_hal * iButton\RFID: common pulse decoder concept * iButton: cyfral decoder * iButton: worker thread concept * iButton: metakom decoder * iButton: write key through worker * iButton: worker mode holder * iButton: worker improvements * iButton: Cyfral encoder * iButton: Metakom encoder * lib: pulse protocol helpers * iButton: Metakom decoder * iButton: Cyfral decoder * iButton worker: separate modes * iButton: libs documentation * HAL: iButton gpio modes * iButton worker: rename modes file * iButton worker, hal: move to LL * iButton CLI: worker for reading and emulation commands * iButton HAL: correct init and emulation sequence * iButton cli: moved to plain C * iButton: move to worker, small step to plain C * Libs, one wire: move to plain C * Libs: added forgotten files to compilation * iButton writer: get rid of manual disable/enable irq
54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
#pragma once
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#include <map>
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#include <list>
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#include "accessor_view_manager.h"
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#include "scene/accessor_scene_start.h"
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#include "helpers/wiegand.h"
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#include <one_wire/one_wire_host.h>
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#include <notification/notification_messages.h>
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class AccessorApp {
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public:
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void run(void);
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AccessorApp();
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~AccessorApp();
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enum class Scene : uint8_t {
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Exit,
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Start,
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};
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AccessorAppViewManager* get_view_manager();
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void switch_to_next_scene(Scene index);
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void search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list);
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bool switch_to_previous_scene(uint8_t count = 1);
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Scene get_previous_scene();
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void notify_green_blink();
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void notify_success();
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char* get_text_store();
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uint8_t get_text_store_size();
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void set_text_store(const char* text...);
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WIEGAND* get_wiegand();
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OneWireHost* get_one_wire();
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private:
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std::list<Scene> previous_scenes_list = {Scene::Exit};
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Scene current_scene = Scene::Start;
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AccessorAppViewManager view;
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std::map<Scene, AccessorScene*> scenes = {
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{Scene::Start, new AccessorSceneStart()},
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};
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static const uint8_t text_store_size = 128;
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char text_store[text_store_size + 1];
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WIEGAND wiegand;
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OneWireHost* onewire_host;
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NotificationApp* notification;
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}; |