flipperzero-firmware/applications/gui/widget.c
あく d3ff787864
GUI: abolish API injection into instances. (#265)
* GUI: abolish API injection into instances. Update usage by 3rd party apps.
* GUI: update documentation. Cleanup api usage. Adjust status bar item spacing.
2020-12-14 13:50:32 +03:00

100 lines
2.2 KiB
C

#include "widget_i.h"
#include <cmsis_os.h>
#include <flipper.h>
#include <flipper_v2.h>
#include "gui.h"
#include "gui_i.h"
// TODO add mutex to widget ops
Widget* widget_alloc(WidgetDrawCallback callback, void* callback_context) {
Widget* widget = furi_alloc(sizeof(Widget));
widget->is_enabled = true;
return widget;
}
void widget_free(Widget* widget) {
furi_assert(widget);
furi_check(widget->gui == NULL);
free(widget);
}
void widget_set_width(Widget* widget, uint8_t width) {
assert(widget);
widget->width = width;
}
uint8_t widget_get_width(Widget* widget) {
assert(widget);
return widget->width;
}
void widget_set_height(Widget* widget, uint8_t height) {
assert(widget);
widget->height = height;
}
uint8_t widget_get_height(Widget* widget) {
assert(widget);
return widget->height;
}
void widget_enabled_set(Widget* widget, bool enabled) {
furi_assert(widget);
if(widget->is_enabled != enabled) {
widget->is_enabled = enabled;
widget_update(widget);
}
}
bool widget_is_enabled(Widget* widget) {
furi_assert(widget);
return widget->is_enabled;
}
void widget_draw_callback_set(Widget* widget, WidgetDrawCallback callback, void* context) {
furi_assert(widget);
widget->draw_callback = callback;
widget->draw_callback_context = context;
}
void widget_input_callback_set(Widget* widget, WidgetInputCallback callback, void* context) {
furi_assert(widget);
widget->input_callback = callback;
widget->input_callback_context = context;
}
void widget_update(Widget* widget) {
furi_assert(widget);
if(widget->gui) gui_update(widget->gui);
}
void widget_gui_set(Widget* widget, Gui* gui) {
furi_assert(widget);
furi_assert(gui);
widget->gui = gui;
}
void widget_draw(Widget* widget, Canvas* canvas) {
furi_assert(widget);
furi_assert(canvas);
furi_check(widget->gui);
if(widget->draw_callback) {
widget->draw_callback(canvas, widget->draw_callback_context);
}
}
void widget_input(Widget* widget, InputEvent* event) {
furi_assert(widget);
furi_assert(event);
furi_check(widget->gui);
if(widget->input_callback) {
widget->input_callback(event, widget->input_callback_context);
}
}