flipperzero-firmware/applications/main/infrared/scenes/common/infrared_scene_universal_common.c
SG b9a766d909 [FL-2627] Flipper applications: SDK, build and debug system (#1387)
* Added support for running applications from SD card (FAPs - Flipper Application Packages)
* Added plugin_dist target for fbt to build FAPs
* All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default
* Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them
* Added debugging support for FAPs with fbt debug & VSCode
* Added public firmware API with automated versioning

Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: SG <who.just.the.doctor@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
2022-09-15 02:21:03 +09:00

92 lines
4.0 KiB
C

#include "../../infrared_i.h"
#include <dolphin/dolphin.h>
void infrared_scene_universal_common_item_callback(void* context, uint32_t index) {
Infrared* infrared = context;
uint32_t event = infrared_custom_event_pack(InfraredCustomEventTypeButtonSelected, index);
view_dispatcher_send_custom_event(infrared->view_dispatcher, event);
}
static void infrared_scene_universal_common_progress_back_callback(void* context) {
Infrared* infrared = context;
uint32_t event = infrared_custom_event_pack(InfraredCustomEventTypeBackPressed, -1);
view_dispatcher_send_custom_event(infrared->view_dispatcher, event);
}
static void infrared_scene_universal_common_show_popup(Infrared* infrared, uint32_t record_count) {
ViewStack* view_stack = infrared->view_stack;
InfraredProgressView* progress = infrared->progress;
infrared_progress_view_set_progress_total(progress, record_count);
infrared_progress_view_set_back_callback(
progress, infrared_scene_universal_common_progress_back_callback, infrared);
view_stack_add_view(view_stack, infrared_progress_view_get_view(progress));
infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkStartSend);
}
static void infrared_scene_universal_common_hide_popup(Infrared* infrared) {
ViewStack* view_stack = infrared->view_stack;
InfraredProgressView* progress = infrared->progress;
view_stack_remove_view(view_stack, infrared_progress_view_get_view(progress));
infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkStop);
}
void infrared_scene_universal_common_on_enter(void* context) {
Infrared* infrared = context;
view_stack_add_view(infrared->view_stack, button_panel_get_view(infrared->button_panel));
}
bool infrared_scene_universal_common_on_event(void* context, SceneManagerEvent event) {
Infrared* infrared = context;
SceneManager* scene_manager = infrared->scene_manager;
InfraredBruteForce* brute_force = infrared->brute_force;
bool consumed = false;
if(infrared_brute_force_is_started(brute_force)) {
if(event.type == SceneManagerEventTypeTick) {
bool success = infrared_brute_force_send_next(brute_force);
if(success) {
success = infrared_progress_view_increase_progress(infrared->progress);
}
if(!success) {
infrared_brute_force_stop(brute_force);
infrared_scene_universal_common_hide_popup(infrared);
}
consumed = true;
} else if(event.type == SceneManagerEventTypeCustom) {
if(infrared_custom_event_get_type(event.event) == InfraredCustomEventTypeBackPressed) {
infrared_brute_force_stop(brute_force);
infrared_scene_universal_common_hide_popup(infrared);
consumed = true;
}
}
} else {
if(event.type == SceneManagerEventTypeBack) {
scene_manager_previous_scene(scene_manager);
consumed = true;
} else if(event.type == SceneManagerEventTypeCustom) {
if(infrared_custom_event_get_type(event.event) ==
InfraredCustomEventTypeButtonSelected) {
uint32_t record_count;
if(infrared_brute_force_start(
brute_force, infrared_custom_event_get_value(event.event), &record_count)) {
DOLPHIN_DEED(DolphinDeedIrBruteForce);
infrared_scene_universal_common_show_popup(infrared, record_count);
} else {
scene_manager_next_scene(scene_manager, InfraredSceneErrorDatabases);
}
consumed = true;
}
}
}
return consumed;
}
void infrared_scene_universal_common_on_exit(void* context) {
Infrared* infrared = context;
ButtonPanel* button_panel = infrared->button_panel;
view_stack_remove_view(infrared->view_stack, button_panel_get_view(button_panel));
button_panel_reset(button_panel);
}