84410c83b5
* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
#include "lfrfid_app_scene_read.h"
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#include <dolphin/dolphin.h>
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void LfRfidAppSceneRead::on_enter(LfRfidApp* app, bool need_restore) {
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auto popup = app->view_controller.get<PopupVM>();
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DOLPHIN_DEED(DolphinDeedRfidRead);
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popup->set_header("Reading\nLF RFID", 89, 34, AlignCenter, AlignTop);
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popup->set_icon(0, 3, &I_RFIDDolphinReceive_97x61);
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app->view_controller.switch_to<PopupVM>();
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app->worker.start_read();
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}
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bool LfRfidAppSceneRead::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
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bool consumed = false;
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if(event->type == LfRfidApp::EventType::Tick) {
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if(app->worker.read()) {
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DOLPHIN_DEED(DolphinDeedRfidReadSuccess);
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notification_message(app->notification, &sequence_success);
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app->scene_controller.switch_to_next_scene(LfRfidApp::SceneType::ReadSuccess);
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} else {
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if(app->worker.any_read()) {
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notification_message(app->notification, &sequence_blink_green_10);
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} else if(app->worker.detect()) {
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notification_message(app->notification, &sequence_blink_blue_10);
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} else {
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notification_message(app->notification, &sequence_blink_red_10);
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}
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}
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}
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return consumed;
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}
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void LfRfidAppSceneRead::on_exit(LfRfidApp* app) {
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app->view_controller.get<PopupVM>()->clean();
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app->worker.stop_read();
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}
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