* WeatherStation: start
* SubGhz: rename protocol magellen -> magellan
* WeatherStation: err Unresolved symbols: {'subghz_protocol_decoder_base_get_string'}
* WeatherStation: fix Unresolved symbols: {'subghz_protocol_decoder_base_get_string'}
* Subghz: add set protocol_items
* WeatherStation: adding your protocols
* WS: add Infactory protocol
* WS: add history
* WS: add setting
* WS: add lock
* WS: add hopper frequency
* WS: fix history
* WS fix string_t -> FuriString*
* WS: add images
* WS: history record update when receiving data from the sensor again
* WS: add receiver info, delete extra code
* WS: add protocol ThermoPRO_TX4
* [FL-2900] SubGhz: Move icons in Sub-GHz
* WS: add Notification
* [FL-2890] SubGhz: Rename *_user files in resources to _user.example
* WS: add about scene
* WS: removing redundant code
* WS: add protocol Nexus-TH
* WS: add protocol GT_WT03
* WS: fix notification and rename "Weather Station" -> "Read Weather Station"
* SubGhz: partial unit tests fix
* SubGhz: fix unit_test
* SubGhz: remove dead code
* SubGhz: rename SubGhzPresetDefinition into SubGhzRadioPreset, cleanup subghz types.
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
Requirements
- Python3
- Python3 packages: Pillow & heatshrink2
Compiling
./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources
Asset naming rules
Images and Animations
NAME_VARIANT_SIZE
NAME- mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowedVARIANT- optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.SIZE- mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.
Image names will be automatically prefixed with I_, animation names with A_.
Icons and Animations will be gathered into icon.h and icon.c.
Dolphin and Games assets
Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME.
Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/
Important notes
Don't include assets that you are not using, compiler is not going to strip unused assets.
Structure
compiled- Output folder made for compiled assets, after building project, inbuilddirectory.dolphin- Dolphin game assets sources. Goes tocompiledandresourcesfolders inbuilddirectory.icons- Icons sources. Goes tocompiledfolder inbuilddirectory.protobuf- Protobuf sources. Goes tocompiledfolder inbuilddirectory.resources- Assets that is going to be provisioned to SD card.slideshow- One-time slideshows for desktopunit_tests- Some pre-defined signals for testing purposes.