c209ec56fc
* Notification: use all input for backlight, otherwise it is causing issues on repeat. Dolphin: rework debug tools. * Notification: remove unused variable * Applications: fix incorrect count in system apps list * SubGhz: fix memory leak in settings * SubGhz: fix incorrect frequency in newly created keys * Loader: make cli command parallel safe
66 lines
1.9 KiB
C
66 lines
1.9 KiB
C
|
|
#include <dolphin/dolphin.h>
|
|
#include <dolphin/helpers/dolphin_deed.h>
|
|
|
|
#include "../desktop_i.h"
|
|
#include "../views/desktop_view_debug.h"
|
|
#include "desktop_scene.h"
|
|
|
|
void desktop_scene_debug_callback(DesktopEvent event, void* context) {
|
|
Desktop* desktop = (Desktop*)context;
|
|
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
|
|
}
|
|
|
|
void desktop_scene_debug_on_enter(void* context) {
|
|
Desktop* desktop = (Desktop*)context;
|
|
|
|
desktop_debug_get_dolphin_data(desktop->debug_view);
|
|
|
|
desktop_debug_set_callback(desktop->debug_view, desktop_scene_debug_callback, desktop);
|
|
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdDebug);
|
|
}
|
|
|
|
bool desktop_scene_debug_on_event(void* context, SceneManagerEvent event) {
|
|
Desktop* desktop = (Desktop*)context;
|
|
Dolphin* dolphin = furi_record_open("dolphin");
|
|
bool consumed = false;
|
|
|
|
if(event.type == SceneManagerEventTypeCustom) {
|
|
switch(event.event) {
|
|
case DesktopDebugEventExit:
|
|
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
|
|
dolphin_flush(dolphin);
|
|
consumed = true;
|
|
break;
|
|
|
|
case DesktopDebugEventDeed:
|
|
dolphin_deed(dolphin, DolphinDeedTestRight);
|
|
desktop_debug_get_dolphin_data(desktop->debug_view);
|
|
consumed = true;
|
|
break;
|
|
|
|
case DesktopDebugEventWrongDeed:
|
|
dolphin_deed(dolphin, DolphinDeedTestLeft);
|
|
desktop_debug_get_dolphin_data(desktop->debug_view);
|
|
consumed = true;
|
|
break;
|
|
|
|
case DesktopDebugEventSaveState:
|
|
dolphin_flush(dolphin);
|
|
consumed = true;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
furi_record_close("dolphin");
|
|
return consumed;
|
|
}
|
|
|
|
void desktop_scene_debug_on_exit(void* context) {
|
|
Desktop* desktop = (Desktop*)context;
|
|
desktop_debug_reset_screen_idx(desktop->debug_view);
|
|
}
|