a0e1e42f2d
* view: add custom event callback * nfc: rework nfc worker * gui: introduce view navigator * nfc_scences: introduce nfc scenes * nfc: add start scene * lib: add C application scene template * nfc: move nfc views to separate directory * view_dispatcher: add support for view_navigator * nfc views: rework nfc views * nfc scenes: add nfc application scenes * nfc: rework nfc main thread * view_dispatcher: add separate event for search back scene * nfc: set worker result address at worker start * nfc: update read nfc scenes * view_navigator: rework with M-LIB container * view_dispatcher: check that all views were freed * nfc: add debug menu with all functions * nfc read scene: add notification on success * api-hal-nfc: add API for UID emulation * nfc: add nfc emulation UID scene * assets: add NFC assets * nfc: update read and emulate scenes UI * nfc: fix memory leak * rfal: set custom analog configuration |
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.. | ||
compiled | ||
icons | ||
.gitignore | ||
assets.mk | ||
Makefile | ||
ReadMe.md |
Requirements
- Python3
- ImageMagic
- Make
Compiling
make all
Asset naming rules
Images and Animations
NAME_VARIANT_SIZE
NAME
- mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowedVARIANT
- optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.SIZE
- mandatory - size in px. Example squere 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.
Image names will be automatically prefixed with I_
, animation names with A_
.
Icons and Animations will be gathered into icon.h
and icon.c
.
Important notes
Don't include assets that you are not using, compiller is not going to strip unusued assets.