flipperzero-firmware/applications/subghz/scenes/subghz_scene_receiver.c
Skorpionm 1cfa857f98
[FL-1610] SubGhz: scene based application, PT save and replay (#630)
* SubGhz: scene based application
* SubGhz: encoder/decoder separation, DMA streaming, update app and cli.
* SubGhz: 2 stage async tx complete, minor cleanup
* SubGhz: 2 stage async tx complete, FIX state pin end transmit
* SubGhz: Pricenton, receive TE signal
* SubGhz: Pricenton, add save data, add load data
* SubGhz: Add Read scene, Fix pricenton save, load funtion
* SubGhz: Add Read, Receiver, SaveName scene
* SubGhz: Read and Save (pricenton)
* SubGhz: add Load scence
* SubGhz: Fix select file scene, add load scene, add transmitter view, add send tx pricenton
* SubGhz: Fix pricenton encoder, fix transmitter send
* SubGhz: modified Pricenton Encoder (added guard time at the beginning), modified CC1101 config, code refactoring
* SubGhz: Fix pricenton encoder defalut TE
* Archive: Fix path and name SubGhz
* Archive: Fix name app SubGhz
* GubGhz: Came: add Save, Load key
* GubGhz: GateTX: add Save, Load key
* GubGhz: NeroSketch: add Save, Load key
* Github: better linters triggers
* SubGhz: adding fast loading keys Archive -> Run in app
* GubGhz: KeeLog: add Save, Load key, key generation from the serial number of the meter and the button
* SubGhz: format sources and fix compilation
* FuriHal: add subghz configuration description for AGC section
* SubGhz: save only protocols that can be saved. Cleanup.
* Github: lint on pull requests

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-08-12 17:42:56 +03:00

38 lines
1.3 KiB
C

#include "../subghz_i.h"
#include "../views/subghz_receiver.h"
void subghz_scene_receiver_callback(SubghzReceverEvent event, void* context) {
furi_assert(context);
SubGhz* subghz = context;
view_dispatcher_send_custom_event(subghz->view_dispatcher, event);
}
const void subghz_scene_receiver_on_enter(void* context) {
SubGhz* subghz = context;
SubghzReceiver* subghz_receiver = subghz->subghz_receiver;
subghz_receiver_set_callback(subghz_receiver, subghz_scene_receiver_callback, subghz);
subghz_receiver_set_protocol(subghz_receiver, subghz->protocol_result);
view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewReceiver);
}
const bool subghz_scene_receiver_on_event(void* context, SceneManagerEvent event) {
SubGhz* subghz = context;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubghzReceverEventSave) {
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaveName);
return true;
} else if(event.event == SubghzReceverEventBack) {
scene_manager_previous_scene(subghz->scene_manager);
return true;
}
}
return false;
}
const void subghz_scene_receiver_on_exit(void* context) {
// SubGhz* subghz = context;
}