a0e1e42f2d
* view: add custom event callback * nfc: rework nfc worker * gui: introduce view navigator * nfc_scences: introduce nfc scenes * nfc: add start scene * lib: add C application scene template * nfc: move nfc views to separate directory * view_dispatcher: add support for view_navigator * nfc views: rework nfc views * nfc scenes: add nfc application scenes * nfc: rework nfc main thread * view_dispatcher: add separate event for search back scene * nfc: set worker result address at worker start * nfc: update read nfc scenes * view_navigator: rework with M-LIB container * view_dispatcher: check that all views were freed * nfc: add debug menu with all functions * nfc read scene: add notification on success * api-hal-nfc: add API for UID emulation * nfc: add nfc emulation UID scene * assets: add NFC assets * nfc: update read and emulate scenes UI * nfc: fix memory leak * rfal: set custom analog configuration
110 lines
3.2 KiB
C
Executable File
110 lines
3.2 KiB
C
Executable File
#pragma once
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#include "view.h"
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#include "gui.h"
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#include "view_navigator.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** ViewDispatcher view_port placement
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*/
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typedef enum {
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ViewDispatcherTypeNone, /**< Special layer for internal use only */
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ViewDispatcherTypeWindow, /**< Main view_port layer, status bar is shown */
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ViewDispatcherTypeFullscreen /**< Fullscreen view_port layer */
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} ViewDispatcherType;
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typedef struct ViewDispatcher ViewDispatcher;
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/** Allocate ViewDispatcher instance
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* @return pointer to ViewDispatcher instance
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*/
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ViewDispatcher* view_dispatcher_alloc();
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/** Free ViewDispatcher instance
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* @param view_dispatcher pointer to ViewDispatcher
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*/
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void view_dispatcher_free(ViewDispatcher* view_dispatcher);
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/** Enable queue support
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* If queue enabled all input and custom events will be dispatched throw internal queue
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* @param view_dispatcher ViewDispatcher instance
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*/
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void view_dispatcher_enable_queue(ViewDispatcher* view_dispatcher);
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/** Send custom event
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* @param view_dispatcher ViewDispatcher instance
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*/
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void view_dispatcher_send_custom_event(ViewDispatcher* view_dispatcher, uint32_t event);
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/** Enable View Navigator to handle custom events and scene navigation
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* @param view_dispatcher ViewDispatcher instance
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* @param context context for all scenes
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*/
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void view_dispatcher_enable_navigation(ViewDispatcher* view_dispatcher, void* context);
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/** Add Scene to view navigator
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* Use only after navigation enabled
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* @param view_dispatcher ViewDispatcher instance
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* @param scene AppScene instance
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*/
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void view_dispatcher_add_scene(ViewDispatcher* view_dispatcher, AppScene* scene);
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/** Send navigation event
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* @param view_dispatcher ViewDispatcher instance
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* @param event event
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*/
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void view_dispatcher_send_navigation_event(ViewDispatcher* view_dispatcher, uint32_t event);
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/** Send search scene event
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* @param view_dispatcher ViewDispatcher instance
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* @param event event
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*/
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void view_dispatcher_send_back_search_scene_event(ViewDispatcher* view_dispatcher, uint32_t event);
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/** Run ViewDispatcher
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* Use only after queue enabled
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* @param view_dispatcher ViewDispatcher instance
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*/
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void view_dispatcher_run(ViewDispatcher* view_dispatcher);
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/** Stop ViewDispatcher
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* Use only after queue enabled
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* @param view_dispatcher ViewDispatcher instance
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*/
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void view_dispatcher_stop(ViewDispatcher* view_dispatcher);
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/** Add view to ViewDispatcher
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* @param view_dispatcher, ViewDispatcher instance
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* @param view_id View id to register
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* @param view View instance
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*/
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void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view);
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/** Remove view from ViewDispatcher
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* @param view_dispatcher ViewDispatcher instance
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* @param view_id View id to remove
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*/
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void view_dispatcher_remove_view(ViewDispatcher* view_dispatcher, uint32_t view_id);
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/** Switch to View
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* @param view_dispatcher ViewDispatcher instance
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* @param view_id View id to register
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*/
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void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id);
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/** Attach ViewDispatcher to GUI
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* @param view_dispatcher ViewDispatcher instance
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* @param gui GUI instance to attach to
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*/
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void view_dispatcher_attach_to_gui(
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ViewDispatcher* view_dispatcher,
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Gui* gui,
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ViewDispatcherType type);
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#ifdef __cplusplus
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}
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#endif
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