f11df49468
* Move DolphinDeedNfcRead * Move DolphinDeedNfcReadSuccess * Move DolphinDeedNfcSave * Move DolphinDeedNfcDetectReader * Move DolphinDeedNfcEmulate * Count DolphinDeedNfcEmulate when launched from file browser * Implement most of the score accounting for NFC * Fully update Nfc icounter handling * Move DolphinDeedSubGhzFrequencyAnalyzer * Update the rest of icounter in SubGHz * Adjust SubGHz icounter handling * Adjust LFRFID icounter handling * Adjust Infrared icounter handling * Don't count renaming RFID tags as saving * Don't count renaming SubGHz signals as saving * Don't count renaming NFC tags as saving * Adjust iButton icounter handling * Minor code refactoring * Correct formatting * Account for emulating iButton keys from file manager/rpc Co-authored-by: あく <alleteam@gmail.com>
45 lines
1.4 KiB
C
45 lines
1.4 KiB
C
#include "../lfrfid_i.h"
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void lfrfid_scene_save_success_on_enter(void* context) {
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LfRfid* app = context;
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Popup* popup = app->popup;
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// Clear state of data enter scene
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scene_manager_set_scene_state(app->scene_manager, LfRfidSceneSaveData, 0);
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popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
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popup_set_header(popup, "Saved!", 5, 7, AlignLeft, AlignTop);
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popup_set_context(popup, app);
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popup_set_callback(popup, lfrfid_popup_timeout_callback);
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popup_set_timeout(popup, 1500);
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popup_enable_timeout(popup);
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view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewPopup);
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}
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bool lfrfid_scene_save_success_on_event(void* context, SceneManagerEvent event) {
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LfRfid* app = context;
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bool consumed = false;
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const uint32_t prev_scenes[] = {LfRfidSceneReadKeyMenu, LfRfidSceneSelectKey};
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if((event.type == SceneManagerEventTypeBack) ||
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((event.type == SceneManagerEventTypeCustom) && (event.event == LfRfidEventPopupClosed))) {
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bool result = scene_manager_search_and_switch_to_previous_scene_one_of(
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app->scene_manager, prev_scenes, COUNT_OF(prev_scenes));
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if(!result) {
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scene_manager_search_and_switch_to_another_scene(
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app->scene_manager, LfRfidSceneSelectKey);
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}
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consumed = true;
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}
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return consumed;
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}
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void lfrfid_scene_save_success_on_exit(void* context) {
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LfRfid* app = context;
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popup_reset(app->popup);
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}
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