flipperzero-firmware/assets
hedger b95cd2df14
[FL-2578] Updater fixes related to /int handling (#1359)
* Updater fixes related to /int handling
  updater: performing factory reset on update, checking for LFS free space before updating, fixed improper error handling on backup/restore operations, rebalanced update stage weights for better progress visuals
  scripts: added CLI output validation for selfupdate.py
  storage: added pointer validation in storage_int_common_fs_info
  desktop: fixed crash on rendering invalid slideshows
* Typo fix
* rpc: Updated protobuf to 0.9
* rpc: removed updater status conversion

Co-authored-by: あく <alleteam@gmail.com>
2022-07-04 22:36:12 +09:00
..
dolphin Assets: update URL (#1148) 2022-04-22 17:10:33 +03:00
icons [FL-2052] New build system based on scons (#1269) 2022-06-26 21:00:03 +09:00
protobuf@6c1b8ae66a [FL-2578] Updater fixes related to /int handling (#1359) 2022-07-04 22:36:12 +09:00
resources Fix typos in macOS Bad USB demo (#1316) 2022-06-14 09:57:14 +09:00
slideshow/update_default [FL-2556] Update complete screen (#1332) 2022-06-21 23:11:34 +09:00
unit_tests NFC emulation software tunning (#1341) 2022-07-03 23:51:50 +09:00
.gitignore [FL-2269] Core2 OTA (#1144) 2022-04-27 18:53:48 +03:00
ReadMe.md [FL-2052] New build system based on scons (#1269) 2022-06-26 21:00:03 +09:00
SConscript fbt: fixes (#1352) 2022-07-01 01:06:12 +09:00

Requirements

  • Python3
  • Python3 packages: Pillow & heatshrink2

Compiling

./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources

Compiling with Docker-Compose

docker-compose exec dev ./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • compiled - Output folder for compiled assets.
  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders.
  • icons - Icons sources. Goes to compiled folder.
  • protobuf - Protobuf sources. Goes to compiled folder.
  • resources - Assets that is going to be provisioned to SD card.
  • slideshow - One-time slideshows for desktop