a39002ce22
* Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
44 lines
850 B
C
44 lines
850 B
C
#include "loader.h"
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#include <furi.h>
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#include <furi-hal.h>
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#include <furi/pubsub.h>
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#include <cli/cli.h>
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#include <lib/toolbox/args.h>
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#include <gui/view_dispatcher.h>
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#include <gui/modules/menu.h>
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#include <gui/modules/submenu.h>
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#include <applications.h>
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#include <assets_icons.h>
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struct Loader {
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osThreadId_t loader_thread;
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FuriThread* thread;
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const FlipperApplication* current_app;
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string_t args;
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Cli* cli;
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Gui* gui;
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ViewDispatcher* view_dispatcher;
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Menu* primary_menu;
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Submenu* plugins_menu;
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Submenu* debug_menu;
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Submenu* settings_menu;
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size_t free_heap_size;
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osMutexId_t mutex;
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volatile uint8_t lock_semaphore;
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FuriPubSub* pubsub;
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};
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typedef enum {
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LoaderMenuViewPrimary,
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LoaderMenuViewPlugins,
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LoaderMenuViewDebug,
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LoaderMenuViewSettings,
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} LoaderMenuView;
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