flipperzero-firmware/applications/u2f/u2f_app.c
Nikolay Minaylov 9e62f08e4d
[FL-1958] U2F prototype (#879)
* U2F implementation prototype
* U2F data encryption and store, user confirmation request
* remove debug prints
* fix notification bug in chrome
* split u2f_alloc into u2f_init and u2f_alloc
* typo fix, furi-hal-trng -> furi-hal-random
* rand/srand redefinition
* SubGhz: a little bit of Dante.
* u2f_data naming fix

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-12-22 23:04:08 +03:00

78 lines
2.2 KiB
C

#include "u2f_app_i.h"
#include <furi.h>
#include <furi-hal.h>
static bool u2f_app_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
U2fApp* app = context;
return scene_manager_handle_custom_event(app->scene_manager, event);
}
static bool u2f_app_back_event_callback(void* context) {
furi_assert(context);
U2fApp* app = context;
return scene_manager_handle_back_event(app->scene_manager);
}
static void u2f_app_tick_event_callback(void* context) {
furi_assert(context);
U2fApp* app = context;
scene_manager_handle_tick_event(app->scene_manager);
}
U2fApp* u2f_app_alloc() {
U2fApp* app = furi_alloc(sizeof(U2fApp));
app->gui = furi_record_open("gui");
app->notifications = furi_record_open("notification");
app->view_dispatcher = view_dispatcher_alloc();
app->scene_manager = scene_manager_alloc(&u2f_scene_handlers, app);
view_dispatcher_enable_queue(app->view_dispatcher);
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
view_dispatcher_set_tick_event_callback(
app->view_dispatcher, u2f_app_tick_event_callback, 500);
view_dispatcher_set_custom_event_callback(app->view_dispatcher, u2f_app_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
app->view_dispatcher, u2f_app_back_event_callback);
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
app->u2f_view = u2f_view_alloc();
view_dispatcher_add_view(
app->view_dispatcher, U2fAppViewMain, u2f_view_get_view(app->u2f_view));
scene_manager_next_scene(app->scene_manager, U2fAppViewMain);
return app;
}
void u2f_app_free(U2fApp* app) {
furi_assert(app);
// Views
view_dispatcher_remove_view(app->view_dispatcher, U2fAppViewMain);
u2f_view_free(app->u2f_view);
// View dispatcher
view_dispatcher_free(app->view_dispatcher);
scene_manager_free(app->scene_manager);
// Close records
furi_record_close("gui");
furi_record_close("notification");
free(app);
}
int32_t u2f_app(void* p) {
U2fApp* u2f_app = u2f_app_alloc();
view_dispatcher_run(u2f_app->view_dispatcher);
u2f_app_free(u2f_app);
return 0;
}