665f6d7d9c
* Assets: import from gdrive * Assets: fully working build pipeline and registry * NFC: menu icon * Gui: layers. Irukagotchi: base app to handle input on idle screen. Makefile: reboot after flash in dfu mode. * ValueMutex: with lambda * Assets: proper animation frames sorting * ValueMutex: proper furi_open usage * Assets,GUI: split icon into icon data and icon state. * Format source code * Docker: add python3 and imagemagic * Irukagotchi: cleanup * GUI: event lock moved to gui. * Rfid: proper gui layer * GUI: elements. Menu: frame and scroll * GUI, Menu: format code. * Menu: dual font main menu * Menu: format sources * GUI: 0 total scrollbar * CI: enable lfs * Menu: pixel perfect main menu Co-authored-by: Aleksandr Kutuzov <aku@plooks.com> Co-authored-by: aanper <mail@s3f.ru>
200 lines
4.7 KiB
C
200 lines
4.7 KiB
C
#include "gui.h"
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#include "gui_i.h"
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#include <flipper.h>
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#include <flipper_v2.h>
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#include <m-array.h>
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#include <stdio.h>
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#include "gui_event.h"
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#include "canvas.h"
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#include "canvas_i.h"
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#include "widget.h"
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#include "widget_i.h"
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ARRAY_DEF(WidgetArray, Widget*, M_PTR_OPLIST);
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struct Gui {
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GuiApi api;
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GuiEvent* event;
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CanvasApi* canvas_api;
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WidgetArray_t layers[GuiLayerMAX];
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osMutexId_t mutex;
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};
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Widget* gui_widget_find_enabled(WidgetArray_t array) {
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size_t widgets_count = WidgetArray_size(array);
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for(size_t i = 0; i < widgets_count; i++) {
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Widget* widget = *WidgetArray_get(array, widgets_count - i - 1);
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if(widget_is_enabled(widget)) {
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return widget;
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}
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}
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return NULL;
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}
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void gui_update(Gui* gui) {
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assert(gui);
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GuiMessage message;
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message.type = GuiMessageTypeRedraw;
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gui_event_messsage_send(gui->event, &message);
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}
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bool gui_redraw_fs(Gui* gui) {
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canvas_frame_set(gui->canvas_api, 0, 0, 128, 64);
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Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerFullscreen]);
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if(widget) {
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widget_draw(widget, gui->canvas_api);
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return true;
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} else {
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return false;
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}
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}
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bool gui_redraw_status_bar(Gui* gui) {
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canvas_frame_set(gui->canvas_api, 0, 0, 128, 64);
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Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerStatusBar]);
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if(widget) {
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widget_draw(widget, gui->canvas_api);
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return true;
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}
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return false;
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}
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bool gui_redraw_normal(Gui* gui) {
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canvas_frame_set(gui->canvas_api, 0, 9, 128, 55);
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Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerMain]);
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if(widget) {
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widget_draw(widget, gui->canvas_api);
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return true;
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}
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return false;
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}
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bool gui_redraw_none(Gui* gui) {
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canvas_frame_set(gui->canvas_api, 0, 9, 118, 44);
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Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerNone]);
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if(widget) {
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widget_draw(widget, gui->canvas_api);
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return true;
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}
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return false;
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}
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void gui_redraw(Gui* gui) {
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assert(gui);
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gui_lock(gui);
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if(!gui_redraw_fs(gui)) {
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if(!gui_redraw_normal(gui)) {
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gui_redraw_none(gui);
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}
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gui_redraw_status_bar(gui);
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}
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canvas_commit(gui->canvas_api);
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gui_unlock(gui);
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}
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void gui_input(Gui* gui, InputEvent* input_event) {
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assert(gui);
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gui_lock(gui);
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Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerFullscreen]);
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if(!widget) widget = gui_widget_find_enabled(gui->layers[GuiLayerMain]);
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if(!widget) widget = gui_widget_find_enabled(gui->layers[GuiLayerNone]);
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if(widget) {
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widget_input(widget, input_event);
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}
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gui_unlock(gui);
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}
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void gui_lock(Gui* gui) {
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assert(gui);
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assert(osMutexAcquire(gui->mutex, osWaitForever) == osOK);
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}
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void gui_unlock(Gui* gui) {
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assert(gui);
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assert(osMutexRelease(gui->mutex) == osOK);
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}
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void gui_add_widget(GuiApi* gui_api, Widget* widget, GuiLayer layer) {
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assert(gui_api);
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assert(widget);
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assert(layer < GuiLayerMAX);
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Gui* gui = (Gui*)gui_api;
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gui_lock(gui);
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WidgetArray_push_back(gui->layers[layer], widget);
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widget_gui_set(widget, gui);
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gui_unlock(gui);
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gui_update(gui);
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}
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void gui_remove_widget(GuiApi* gui_api, Widget* widget) {
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assert(gui_api);
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assert(widget);
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Gui* gui = (Gui*)gui_api;
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gui_lock(gui);
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widget_gui_set(widget, NULL);
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WidgetArray_it_t it;
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for(size_t i = 0; i < GuiLayerMAX; i++) {
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WidgetArray_it(it, gui->layers[i]);
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while(!WidgetArray_end_p(it)) {
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if(*WidgetArray_ref(it) == widget) {
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WidgetArray_remove(gui->layers[i], it);
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}
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WidgetArray_next(it);
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}
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}
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gui_unlock(gui);
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}
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Gui* gui_alloc() {
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Gui* gui = furi_alloc(sizeof(Gui));
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// Set API functions
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gui->api.add_widget = gui_add_widget;
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gui->api.remove_widget = gui_remove_widget;
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// Allocate mutex
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gui->mutex = osMutexNew(NULL);
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assert(gui->mutex);
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// Event dispatcher
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gui->event = gui_event_alloc();
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// Drawing canvas api
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gui->canvas_api = canvas_api_init();
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// Compose Layers
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for(size_t i = 0; i < GuiLayerMAX; i++) {
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WidgetArray_init(gui->layers[i]);
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}
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return gui;
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}
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void gui_task(void* p) {
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Gui* gui = gui_alloc();
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// Create FURI record
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if(!furi_create("gui", gui)) {
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printf("[gui_task] cannot create the gui record\n");
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furiac_exit(NULL);
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}
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furiac_ready();
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// Forever dispatch
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while(1) {
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GuiMessage message = gui_event_message_next(gui->event);
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if(message.type == GuiMessageTypeRedraw) {
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gui_redraw(gui);
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} else if(message.type == GuiMessageTypeInput) {
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gui_input(gui, &message.input);
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}
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}
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}
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