665f6d7d9c
* Assets: import from gdrive * Assets: fully working build pipeline and registry * NFC: menu icon * Gui: layers. Irukagotchi: base app to handle input on idle screen. Makefile: reboot after flash in dfu mode. * ValueMutex: with lambda * Assets: proper animation frames sorting * ValueMutex: proper furi_open usage * Assets,GUI: split icon into icon data and icon state. * Format source code * Docker: add python3 and imagemagic * Irukagotchi: cleanup * GUI: event lock moved to gui. * Rfid: proper gui layer * GUI: elements. Menu: frame and scroll * GUI, Menu: format code. * Menu: dual font main menu * Menu: format sources * GUI: 0 total scrollbar * CI: enable lfs * Menu: pixel perfect main menu Co-authored-by: Aleksandr Kutuzov <aku@plooks.com> Co-authored-by: aanper <mail@s3f.ru>
86 lines
2.0 KiB
C
86 lines
2.0 KiB
C
#include "widget.h"
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#include "widget_i.h"
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#include <cmsis_os.h>
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#include <flipper.h>
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#include "gui.h"
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#include "gui_i.h"
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// TODO add mutex to widget ops
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struct Widget {
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Gui* gui;
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bool is_enabled;
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WidgetDrawCallback draw_callback;
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void* draw_callback_context;
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WidgetInputCallback input_callback;
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void* input_callback_context;
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};
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Widget* widget_alloc(WidgetDrawCallback callback, void* callback_context) {
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Widget* widget = furi_alloc(sizeof(Widget));
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widget->is_enabled = true;
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return widget;
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}
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void widget_free(Widget* widget) {
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assert(widget);
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assert(widget->gui == NULL);
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free(widget);
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}
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void widget_enabled_set(Widget* widget, bool enabled) {
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assert(widget);
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if(widget->is_enabled != enabled) {
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widget->is_enabled = enabled;
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widget_update(widget);
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}
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}
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bool widget_is_enabled(Widget* widget) {
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assert(widget);
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return widget->is_enabled;
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}
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void widget_draw_callback_set(Widget* widget, WidgetDrawCallback callback, void* context) {
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assert(widget);
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widget->draw_callback = callback;
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widget->draw_callback_context = context;
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}
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void widget_input_callback_set(Widget* widget, WidgetInputCallback callback, void* context) {
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assert(widget);
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widget->input_callback = callback;
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widget->input_callback_context = context;
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}
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void widget_update(Widget* widget) {
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assert(widget);
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if(widget->gui) gui_update(widget->gui);
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}
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void widget_gui_set(Widget* widget, Gui* gui) {
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assert(widget);
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assert(gui);
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widget->gui = gui;
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}
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void widget_draw(Widget* widget, CanvasApi* canvas_api) {
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assert(widget);
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assert(canvas_api);
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assert(widget->gui);
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if(widget->draw_callback) {
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widget->draw_callback(canvas_api, widget->draw_callback_context);
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}
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}
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void widget_input(Widget* widget, InputEvent* event) {
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assert(widget);
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assert(event);
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assert(widget->gui);
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if(widget->input_callback) widget->input_callback(event, widget->input_callback_context);
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}
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