flipperzero-firmware/applications/gui/widget.c
あく 665f6d7d9c
Assets, Icons, UI toolkit. Part 1. (#202)
* Assets: import from gdrive
* Assets: fully working build pipeline and registry
* NFC: menu icon
* Gui: layers. Irukagotchi: base app to handle input on idle screen. Makefile: reboot after flash in dfu mode.
* ValueMutex: with lambda
* Assets: proper animation frames sorting
* ValueMutex: proper furi_open usage
* Assets,GUI: split icon into icon data and icon state.
* Format source code
* Docker: add python3 and imagemagic
* Irukagotchi: cleanup
* GUI: event lock moved to gui.
* Rfid: proper gui layer
* GUI: elements. Menu: frame and scroll
* GUI, Menu: format code.
* Menu: dual font main menu
* Menu: format sources
* GUI: 0 total scrollbar
* CI: enable lfs
* Menu: pixel perfect main menu

Co-authored-by: Aleksandr Kutuzov <aku@plooks.com>
Co-authored-by: aanper <mail@s3f.ru>
2020-10-26 20:00:17 +03:00

86 lines
2.0 KiB
C

#include "widget.h"
#include "widget_i.h"
#include <cmsis_os.h>
#include <flipper.h>
#include "gui.h"
#include "gui_i.h"
// TODO add mutex to widget ops
struct Widget {
Gui* gui;
bool is_enabled;
WidgetDrawCallback draw_callback;
void* draw_callback_context;
WidgetInputCallback input_callback;
void* input_callback_context;
};
Widget* widget_alloc(WidgetDrawCallback callback, void* callback_context) {
Widget* widget = furi_alloc(sizeof(Widget));
widget->is_enabled = true;
return widget;
}
void widget_free(Widget* widget) {
assert(widget);
assert(widget->gui == NULL);
free(widget);
}
void widget_enabled_set(Widget* widget, bool enabled) {
assert(widget);
if(widget->is_enabled != enabled) {
widget->is_enabled = enabled;
widget_update(widget);
}
}
bool widget_is_enabled(Widget* widget) {
assert(widget);
return widget->is_enabled;
}
void widget_draw_callback_set(Widget* widget, WidgetDrawCallback callback, void* context) {
assert(widget);
widget->draw_callback = callback;
widget->draw_callback_context = context;
}
void widget_input_callback_set(Widget* widget, WidgetInputCallback callback, void* context) {
assert(widget);
widget->input_callback = callback;
widget->input_callback_context = context;
}
void widget_update(Widget* widget) {
assert(widget);
if(widget->gui) gui_update(widget->gui);
}
void widget_gui_set(Widget* widget, Gui* gui) {
assert(widget);
assert(gui);
widget->gui = gui;
}
void widget_draw(Widget* widget, CanvasApi* canvas_api) {
assert(widget);
assert(canvas_api);
assert(widget->gui);
if(widget->draw_callback) {
widget->draw_callback(canvas_api, widget->draw_callback_context);
}
}
void widget_input(Widget* widget, InputEvent* event) {
assert(widget);
assert(event);
assert(widget->gui);
if(widget->input_callback) widget->input_callback(event, widget->input_callback_context);
}