flipperzero-firmware/applications/gui/modules/text_input.c
SG 1daef3d025
new iButton app (#328)
* rename old ibutton app to ibutton-test

* more renames

* updated onewire library compilation condition

* add submenu_clean subroutine

* add index for submenu callback

* c++ guard for gui modules

* add released ibutton app

* fix the position of the submenu window if there are too few items

* iButton app basis

* negative icon position info

* fix submenu_clean subroutine

* add ibutton app to applications makefile

* add onewire key read routine to read mode

* rename mode to scene

* rename files and folder (mode to scene)

* rename ibutton view to view manager

* rename get_view to get_view_manager

* cpp guards

* key read, store and notify features

* syntax fix

* make iButtonScene functions pure virtual

* fix syntax

* add text store, add new scene (crc error)

* not a key scene

* syntax fix

* read success scene

* app, switching to the previous scene with the number of scenes to be skipped

* scene whith menu when key is readed

* fix font height calculation, fix offsets

* add key write scene

* view_dispatcher_remove_view subroutine

* generic pause/resume os methods

* fix furi_assert usage

* key store, worker

* fix pointer comparsion

* saved keys, saved key action scenes

* key delete/confirm delete scenes and routines

* use last input subsystem changes

* fix syntax

* fix new model usage in submenu

* fix includes

* use vibro pin

* use stored key name if valid

* emulate scene

* random name generator

* name and save readed key scenes, new icon

* fix icon position

* fix text scene exit

* fix naming, fix text placement, new info scene

* state-driven cyfral decoder

* better cyfral decoder

* better cyfral decoder

* one wire: search command set

* metakom decoder

* more key types

* add next scene to error scenes

* universal key reader

* use new key reader

* syntax fix

* warning fix

* byte input module template

* new thread and insomnia api usage

* New element: slightly rounded frame

* Use elements_slightly_rounded_frame in text input

* Gui test app: byte input usage

* Byte input module: data drawing and selection

* Byte input: comment currently unused fns

* remove volatile qualifier

* base byte input realisation

* App gui test: remove internal fns visibility

* Byne input, final version

* test install gcc-arm-none-eabi-10-2020-q4-major

* test install gcc-arm-none-eabi-10-2020-q4-major

* App iButton: byte input view managment

* App iButton: add key manually scenes

* App iButton: rename scenes, add popup timeout

* App iButton: use new scenes, new fn for rollback to specific prevous scene.

* App iButton: remove byte input view on app exit

* App iButton: edit key scene

* Module byte input: reduce swintch value to uint8_t

* Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch

* Icons: new small arrows

* Module byte input: new arrangement of elements

* OneWire slave lib: fix deattach sequence

* App iButton: pulse sequencer

* App iButton: add more keys to store

* App iButton: split key worker to separate read/write/emulate entitys

* App iButton: use new read/emulate entities

* fix callback pointer saving

* App iButton: use KeyReader error enum instead of KeyWorker error list handling

* App iButton: do not use insomnia fns in pulse sequencer

* App iButton: use KeyReader error enum in read scene

* OneWire slave lib: more READ ROM command variants, call callback only if positive result

* GPIO resources: add external gpio

* App SD/NFC: removed application

* App iButton-test: update to new light api

* App iButton: update to new light-api

* Outdated apps: add api-light-usage

* Gpio: update SD card CS pin settings

* API-power: added fns to disable/enable external 3v3 dc-dc

* API-gpio: separated SD card detect routines

* Resources: removed sd cs pin

* SD card: low level init now resets card power supply

* App SD-filesystem: use new card detect fns

* SD card: fix low level init headers

* SD card: more realilable low level init, power reset, exit from command read cycle conditionally

* App SD-filesystem: led notifiers, init cycling

* SD card: backport to F4

* Api PWM: add c++ guards

* App iButton: yellow blink in emulate scene, vibro on

* App iButton: one wire keys command set

* App iButton: successful write scene

* App iButton: key writer

* App iButton: syntax fix

* App iButton: notify write success

* App iButton: fix double scene change

* SD card: handle eject in init sequence

* SD card: api to set level on detect gpio

* SPI: api to set state on bus pins

* SD card: set low state on bus pins while power reset

* File select: init

* File select: fix input consuming

* SD Card: fixed dir open api error

* SD-card: replace strncpy by strlcpy. Fix buffer overflow error.

* API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration.

* GUI: More stack size for (temporary, wee need to implement sd card api in separate thread)

* GUI: File select module.

* App iButton-test: remove obsolete app

Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: coreglitch <mail@s3f.ru>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-03-12 15:45:18 +03:00

378 lines
11 KiB
C

#include "text_input.h"
#include <gui/elements.h>
#include <furi.h>
struct TextInput {
View* view;
};
typedef struct {
const char text;
const uint8_t x;
const uint8_t y;
} TextInputKey;
typedef struct {
const char* header;
char* text;
uint8_t max_text_length;
TextInputCallback callback;
void* callback_context;
uint8_t selected_row;
uint8_t selected_column;
} TextInputModel;
static const uint8_t keyboard_origin_x = 1;
static const uint8_t keyboard_origin_y = 29;
static const uint8_t keyboard_row_count = 3;
#define ENTER_KEY '\r'
#define BACKSPACE_KEY '\b'
static const TextInputKey keyboard_keys_row_1[] = {
{'q', 1, 8},
{'w', 10, 8},
{'e', 19, 8},
{'r', 28, 8},
{'t', 37, 8},
{'y', 46, 8},
{'u', 55, 8},
{'i', 64, 8},
{'o', 73, 8},
{'p', 82, 8},
{'7', 91, 8},
{'8', 100, 8},
{'9', 109, 8},
{'_', 118, 8},
};
static const TextInputKey keyboard_keys_row_2[] = {
{'a', 1, 20},
{'s', 10, 20},
{'d', 19, 20},
{'f', 28, 20},
{'g', 37, 20},
{'h', 46, 20},
{'j', 55, 20},
{'k', 64, 20},
{'l', 73, 20},
{'4', 82, 20},
{'5', 91, 20},
{'6', 100, 20},
{BACKSPACE_KEY, 110, 12},
};
static const TextInputKey keyboard_keys_row_3[] = {
{'z', 1, 32},
{'x', 10, 32},
{'c', 19, 32},
{'v', 28, 32},
{'b', 37, 32},
{'n', 46, 32},
{'m', 55, 32},
{'0', 64, 32},
{'1', 73, 32},
{'2', 82, 32},
{'3', 91, 32},
{ENTER_KEY, 102, 23},
};
static uint8_t get_row_size(uint8_t row_index) {
uint8_t row_size = 0;
switch(row_index + 1) {
case 1:
row_size = sizeof(keyboard_keys_row_1) / sizeof(TextInputKey);
break;
case 2:
row_size = sizeof(keyboard_keys_row_2) / sizeof(TextInputKey);
break;
case 3:
row_size = sizeof(keyboard_keys_row_3) / sizeof(TextInputKey);
break;
}
return row_size;
}
static const TextInputKey* get_row(uint8_t row_index) {
const TextInputKey* row = NULL;
switch(row_index + 1) {
case 1:
row = keyboard_keys_row_1;
break;
case 2:
row = keyboard_keys_row_2;
break;
case 3:
row = keyboard_keys_row_3;
break;
}
return row;
}
static const char get_selected_char(TextInputModel* model) {
return get_row(model->selected_row)[model->selected_column].text;
}
static const bool char_is_lowercase(char letter) {
return (letter >= 0x61 && letter <= 0x7A);
}
static const char char_to_uppercase(const char letter) {
return (letter - 0x20);
}
static void text_input_view_draw_callback(Canvas* canvas, void* _model) {
TextInputModel* model = _model;
uint8_t text_length = strlen(model->text);
uint8_t needed_string_width = canvas_width(canvas) - 4 - 7 - 4;
char* text = model->text;
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
canvas_draw_str(canvas, 2, 8, model->header);
elements_slightly_rounded_frame(canvas, 1, 12, 122, 15);
while(text != 0 && canvas_string_width(canvas, text) > needed_string_width) {
text++;
}
canvas_draw_str(canvas, 4, 22, text);
canvas_draw_str(canvas, 4 + canvas_string_width(canvas, text) + 1, 22, "|");
canvas_set_font(canvas, FontKeyboard);
for(uint8_t row = 0; row <= keyboard_row_count; row++) {
const uint8_t column_count = get_row_size(row);
const TextInputKey* keys = get_row(row);
for(size_t column = 0; column < column_count; column++) {
if(keys[column].text == ENTER_KEY) {
canvas_set_color(canvas, ColorBlack);
if(model->selected_row == row && model->selected_column == column) {
canvas_draw_icon_name(
canvas,
keyboard_origin_x + keys[column].x,
keyboard_origin_y + keys[column].y,
I_KeySaveSelected_24x11);
} else {
canvas_draw_icon_name(
canvas,
keyboard_origin_x + keys[column].x,
keyboard_origin_y + keys[column].y,
I_KeySave_24x11);
}
} else if(keys[column].text == BACKSPACE_KEY) {
canvas_set_color(canvas, ColorBlack);
if(model->selected_row == row && model->selected_column == column) {
canvas_draw_icon_name(
canvas,
keyboard_origin_x + keys[column].x,
keyboard_origin_y + keys[column].y,
I_KeyBackspaceSelected_16x9);
} else {
canvas_draw_icon_name(
canvas,
keyboard_origin_x + keys[column].x,
keyboard_origin_y + keys[column].y,
I_KeyBackspace_16x9);
}
} else {
if(model->selected_row == row && model->selected_column == column) {
canvas_set_color(canvas, ColorBlack);
canvas_draw_box(
canvas,
keyboard_origin_x + keys[column].x - 1,
keyboard_origin_y + keys[column].y - 8,
7,
10);
canvas_set_color(canvas, ColorWhite);
} else {
canvas_set_color(canvas, ColorBlack);
}
if(text_length == 0 && char_is_lowercase(keys[column].text)) {
canvas_draw_glyph(
canvas,
keyboard_origin_x + keys[column].x,
keyboard_origin_y + keys[column].y,
char_to_uppercase(keys[column].text));
} else {
canvas_draw_glyph(
canvas,
keyboard_origin_x + keys[column].x,
keyboard_origin_y + keys[column].y,
keys[column].text);
}
}
}
}
}
static void text_input_handle_up(TextInput* text_input) {
with_view_model(
text_input->view, (TextInputModel * model) {
if(model->selected_row > 0) {
model->selected_row--;
}
return true;
});
}
static void text_input_handle_down(TextInput* text_input) {
with_view_model(
text_input->view, (TextInputModel * model) {
if(model->selected_row < keyboard_row_count - 1) {
model->selected_row++;
if(model->selected_column > get_row_size(model->selected_row) - 1) {
model->selected_column = get_row_size(model->selected_row) - 1;
}
}
return true;
});
}
static void text_input_handle_left(TextInput* text_input) {
with_view_model(
text_input->view, (TextInputModel * model) {
if(model->selected_column > 0) {
model->selected_column--;
} else {
model->selected_column = get_row_size(model->selected_row) - 1;
}
return true;
});
}
static void text_input_handle_right(TextInput* text_input) {
with_view_model(
text_input->view, (TextInputModel * model) {
if(model->selected_column < get_row_size(model->selected_row) - 1) {
model->selected_column++;
} else {
model->selected_column = 0;
}
return true;
});
}
static void text_input_handle_ok(TextInput* text_input) {
with_view_model(
text_input->view, (TextInputModel * model) {
char selected = get_selected_char(model);
uint8_t text_length = strlen(model->text);
if(selected == ENTER_KEY) {
if(model->callback != 0) {
model->callback(model->callback_context, model->text);
}
} else if(selected == BACKSPACE_KEY) {
if(text_length > 0) {
model->text[text_length - 1] = 0;
}
} else if(text_length < model->max_text_length) {
if(text_length == 0 && char_is_lowercase(selected)) {
selected = char_to_uppercase(selected);
}
model->text[text_length] = selected;
model->text[text_length + 1] = 0;
}
return true;
});
}
static bool text_input_view_input_callback(InputEvent* event, void* context) {
TextInput* text_input = context;
furi_assert(text_input);
bool consumed = false;
if(event->type == InputTypeShort) {
switch(event->key) {
case InputKeyUp:
text_input_handle_up(text_input);
consumed = true;
break;
case InputKeyDown:
text_input_handle_down(text_input);
consumed = true;
break;
case InputKeyLeft:
text_input_handle_left(text_input);
consumed = true;
break;
case InputKeyRight:
text_input_handle_right(text_input);
consumed = true;
break;
case InputKeyOk:
text_input_handle_ok(text_input);
consumed = true;
break;
default:
break;
}
}
return consumed;
}
TextInput* text_input_alloc() {
TextInput* text_input = furi_alloc(sizeof(TextInput));
text_input->view = view_alloc();
view_set_context(text_input->view, text_input);
view_allocate_model(text_input->view, ViewModelTypeLocking, sizeof(TextInputModel));
view_set_draw_callback(text_input->view, text_input_view_draw_callback);
view_set_input_callback(text_input->view, text_input_view_input_callback);
with_view_model(
text_input->view, (TextInputModel * model) {
model->max_text_length = 0;
model->header = "";
model->selected_row = 0;
model->selected_column = 0;
return true;
});
return text_input;
}
void text_input_free(TextInput* text_input) {
furi_assert(text_input);
view_free(text_input->view);
free(text_input);
}
View* text_input_get_view(TextInput* text_input) {
furi_assert(text_input);
return text_input->view;
}
void text_input_set_result_callback(
TextInput* text_input,
TextInputCallback callback,
void* callback_context,
char* text,
uint8_t max_text_length) {
with_view_model(
text_input->view, (TextInputModel * model) {
model->callback = callback;
model->callback_context = callback_context;
model->text = text;
model->max_text_length = max_text_length;
return true;
});
}
void text_input_set_header_text(TextInput* text_input, const char* text) {
with_view_model(
text_input->view, (TextInputModel * model) {
model->header = text;
return true;
});
}