274c12fc56
* Streams: string stream * String stream: updated insert/delete api * Streams: generic stream interface and string stream implementation * Streams: helpers for insert and delete_and_insert * FFF: now compatible with streams * MinUnit: introduced tests with arguments * FFF: stream access violation * Streams: copy data between streams * Streams: file stream * FFF: documentation * FFStream: documentation * FFF: alloc as file * MinUnit: support for nested tests * Streams: changed delete_and_insert, now it returns success flag. Added ability dump stream inner parameters and data to cout. * FFF: simplified file open function * Streams: unit tests * FFF: tests * Streams: declare cache_size constant as define, to allow variable modified arrays * FFF: lib moved to a separate folder * iButton: new FFF * RFID: new FFF * Animations: new FFF * IR: new FFF * NFC: new FFF * Flipper file format: delete lib * U2F: new FFF * Subghz: new FFF and streams * Streams: read line * Streams: split * FuriCore: implement memset with extra asserts * FuriCore: implement extra heap asserts without inventing memset * Scene manager: protected access to the scene id stack with a size check * NFC worker: dirty fix for issue where hal_nfc was busy on app start * Furi: update allocator to erase memory on allocation. Replace furi_alloc with malloc. * FuriCore: cleanup memmgr code. * Furi HAL: furi_hal_init is split into critical and non-critical parts. The critical part is currently clock and console. * Memmgr: added ability to track allocations and deallocations through console. * FFStream: some speedup * Streams, FF: minor fixes * Tests: restore * File stream: a slightly more thread-safe version of file_stream_delete_and_insert Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
194 lines
5.2 KiB
C
Executable File
194 lines
5.2 KiB
C
Executable File
#include <furi.h>
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#include "widget.h"
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#include <m-array.h>
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ARRAY_DEF(ElementArray, WidgetElement*, M_PTR_OPLIST);
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struct Widget {
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View* view;
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void* context;
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};
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typedef struct {
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ElementArray_t element;
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} GuiWidgetModel;
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static void gui_widget_view_draw_callback(Canvas* canvas, void* _model) {
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GuiWidgetModel* model = _model;
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canvas_clear(canvas);
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// Draw all elements
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ElementArray_it_t it;
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ElementArray_it(it, model->element);
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while(!ElementArray_end_p(it)) {
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WidgetElement* element = *ElementArray_ref(it);
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if(element->draw != NULL) {
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element->draw(canvas, element);
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}
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ElementArray_next(it);
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}
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}
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static bool gui_widget_view_input_callback(InputEvent* event, void* context) {
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Widget* widget = context;
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bool consumed = false;
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// Call all Widget Elements input handlers
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with_view_model(
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widget->view, (GuiWidgetModel * model) {
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ElementArray_it_t it;
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ElementArray_it(it, model->element);
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while(!ElementArray_end_p(it)) {
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WidgetElement* element = *ElementArray_ref(it);
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if(element->input != NULL) {
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consumed |= element->input(event, element);
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}
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ElementArray_next(it);
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}
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return true;
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});
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return consumed;
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}
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Widget* widget_alloc() {
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Widget* widget = malloc(sizeof(Widget));
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widget->view = view_alloc();
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view_set_context(widget->view, widget);
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view_allocate_model(widget->view, ViewModelTypeLocking, sizeof(GuiWidgetModel));
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view_set_draw_callback(widget->view, gui_widget_view_draw_callback);
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view_set_input_callback(widget->view, gui_widget_view_input_callback);
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with_view_model(
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widget->view, (GuiWidgetModel * model) {
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ElementArray_init(model->element);
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return true;
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});
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return widget;
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}
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void widget_reset(Widget* widget) {
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furi_assert(widget);
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with_view_model(
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widget->view, (GuiWidgetModel * model) {
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ElementArray_it_t it;
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ElementArray_it(it, model->element);
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while(!ElementArray_end_p(it)) {
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WidgetElement* element = *ElementArray_ref(it);
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furi_assert(element->free);
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element->free(element);
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ElementArray_next(it);
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}
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ElementArray_reset(model->element);
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return true;
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});
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}
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void widget_free(Widget* widget) {
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furi_assert(widget);
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// Free all elements
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widget_reset(widget);
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// Free elements container
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with_view_model(
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widget->view, (GuiWidgetModel * model) {
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ElementArray_clear(model->element);
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return true;
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});
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view_free(widget->view);
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free(widget);
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}
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View* widget_get_view(Widget* widget) {
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furi_assert(widget);
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return widget->view;
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}
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static void widget_add_element(Widget* widget, WidgetElement* element) {
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furi_assert(widget);
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furi_assert(element);
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with_view_model(
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widget->view, (GuiWidgetModel * model) {
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element->parent = widget;
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ElementArray_push_back(model->element, element);
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return true;
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});
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}
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void widget_add_string_multiline_element(
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Widget* widget,
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uint8_t x,
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uint8_t y,
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Align horizontal,
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Align vertical,
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Font font,
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const char* text) {
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furi_assert(widget);
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WidgetElement* string_multiline_element =
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widget_element_string_multiline_create(x, y, horizontal, vertical, font, text);
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widget_add_element(widget, string_multiline_element);
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}
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void widget_add_string_element(
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Widget* widget,
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uint8_t x,
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uint8_t y,
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Align horizontal,
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Align vertical,
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Font font,
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const char* text) {
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furi_assert(widget);
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WidgetElement* string_element =
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widget_element_string_create(x, y, horizontal, vertical, font, text);
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widget_add_element(widget, string_element);
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}
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void widget_add_text_box_element(
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Widget* widget,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t height,
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Align horizontal,
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Align vertical,
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const char* text) {
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furi_assert(widget);
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WidgetElement* text_box_element =
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widget_element_text_box_create(x, y, width, height, horizontal, vertical, text);
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widget_add_element(widget, text_box_element);
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}
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void widget_add_button_element(
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Widget* widget,
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GuiButtonType button_type,
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const char* text,
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ButtonCallback callback,
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void* context) {
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furi_assert(widget);
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WidgetElement* button_element =
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widget_element_button_create(button_type, text, callback, context);
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widget_add_element(widget, button_element);
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}
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void widget_add_icon_element(Widget* widget, uint8_t x, uint8_t y, const Icon* icon) {
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furi_assert(widget);
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furi_assert(icon);
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WidgetElement* icon_element = widget_element_icon_create(x, y, icon);
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widget_add_element(widget, icon_element);
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}
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void widget_add_frame_element(
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Widget* widget,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t height,
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uint8_t radius) {
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furi_assert(widget);
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WidgetElement* frame_element = widget_element_frame_create(x, y, width, height, radius);
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widget_add_element(widget, frame_element);
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}
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