d2c4f15af5
* badusb, u2f: showing error screen if assets are missing * BadUsb: remove dead code * U2F: remove dead code Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
118 lines
3.4 KiB
C
118 lines
3.4 KiB
C
#include "bad_usb_app_i.h"
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#include <furi.h>
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#include <furi_hal.h>
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#include <storage/storage.h>
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static bool bad_usb_app_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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BadUsbApp* app = context;
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return scene_manager_handle_custom_event(app->scene_manager, event);
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}
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static bool bad_usb_app_back_event_callback(void* context) {
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furi_assert(context);
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BadUsbApp* app = context;
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return scene_manager_handle_back_event(app->scene_manager);
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}
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static void bad_usb_app_tick_event_callback(void* context) {
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furi_assert(context);
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BadUsbApp* app = context;
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scene_manager_handle_tick_event(app->scene_manager);
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}
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static bool bad_usb_check_assets() {
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Storage* fs_api = furi_record_open("storage");
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File* dir = storage_file_alloc(fs_api);
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bool ret = false;
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if(storage_dir_open(dir, BAD_USB_APP_PATH_FOLDER)) {
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ret = true;
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}
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storage_dir_close(dir);
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storage_file_free(dir);
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furi_record_close("storage");
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return ret;
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}
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BadUsbApp* bad_usb_app_alloc() {
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BadUsbApp* app = furi_alloc(sizeof(BadUsbApp));
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app->gui = furi_record_open("gui");
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app->notifications = furi_record_open("notification");
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app->dialogs = furi_record_open("dialogs");
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app->view_dispatcher = view_dispatcher_alloc();
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app->scene_manager = scene_manager_alloc(&bad_usb_scene_handlers, app);
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view_dispatcher_enable_queue(app->view_dispatcher);
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view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
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view_dispatcher_set_tick_event_callback(
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app->view_dispatcher, bad_usb_app_tick_event_callback, 500);
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view_dispatcher_set_custom_event_callback(
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app->view_dispatcher, bad_usb_app_custom_event_callback);
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view_dispatcher_set_navigation_event_callback(
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app->view_dispatcher, bad_usb_app_back_event_callback);
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view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
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// Custom Widget
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app->widget = widget_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, BadUsbAppViewError, widget_get_view(app->widget));
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app->bad_usb_view = bad_usb_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, BadUsbAppViewWork, bad_usb_get_view(app->bad_usb_view));
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if(bad_usb_check_assets()) {
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scene_manager_next_scene(app->scene_manager, BadUsbSceneFileSelect);
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} else {
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scene_manager_next_scene(app->scene_manager, BadUsbSceneError);
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}
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return app;
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}
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void bad_usb_app_free(BadUsbApp* app) {
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furi_assert(app);
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// Views
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view_dispatcher_remove_view(app->view_dispatcher, BadUsbAppViewFileSelect);
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view_dispatcher_remove_view(app->view_dispatcher, BadUsbAppViewWork);
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bad_usb_free(app->bad_usb_view);
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// Custom Widget
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view_dispatcher_remove_view(app->view_dispatcher, BadUsbAppViewError);
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widget_free(app->widget);
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// View dispatcher
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view_dispatcher_free(app->view_dispatcher);
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scene_manager_free(app->scene_manager);
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// Close records
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furi_record_close("gui");
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furi_record_close("notification");
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furi_record_close("dialogs");
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free(app);
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}
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int32_t bad_usb_app(void* p) {
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FuriHalUsbInterface* usb_mode_prev = furi_hal_usb_get_config();
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furi_hal_usb_set_config(&usb_hid);
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BadUsbApp* bad_usb_app = bad_usb_app_alloc();
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view_dispatcher_run(bad_usb_app->view_dispatcher);
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furi_hal_usb_set_config(usb_mode_prev);
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bad_usb_app_free(bad_usb_app);
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return 0;
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}
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