d378ca6fda
* desktop: prompt to power off on back button long press Implemented by launching Power Settings app, passing "off" as arg to directly jump to "power off" scene.
80 lines
2.5 KiB
C
80 lines
2.5 KiB
C
#include <gui/gui_i.h>
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#include <gui/view.h>
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#include <gui/elements.h>
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#include <gui/canvas.h>
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#include <furi.h>
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#include <input/input.h>
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#include <dolphin/dolphin.h>
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#include "../desktop_i.h"
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#include "desktop_view_main.h"
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struct DesktopMainView {
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View* view;
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DesktopMainViewCallback callback;
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void* context;
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};
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void desktop_main_set_callback(
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DesktopMainView* main_view,
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DesktopMainViewCallback callback,
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void* context) {
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furi_assert(main_view);
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furi_assert(callback);
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main_view->callback = callback;
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main_view->context = context;
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}
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View* desktop_main_get_view(DesktopMainView* main_view) {
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furi_assert(main_view);
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return main_view->view;
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}
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bool desktop_main_input(InputEvent* event, void* context) {
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furi_assert(event);
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furi_assert(context);
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DesktopMainView* main_view = context;
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if(event->type == InputTypeShort) {
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if(event->key == InputKeyOk) {
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main_view->callback(DesktopMainEventOpenMenu, main_view->context);
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} else if(event->key == InputKeyUp) {
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main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
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} else if(event->key == InputKeyDown) {
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main_view->callback(DesktopMainEventOpenArchive, main_view->context);
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} else if(event->key == InputKeyLeft) {
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main_view->callback(DesktopMainEventOpenFavoritePrimary, main_view->context);
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} else if(event->key == InputKeyRight) {
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main_view->callback(DesktopMainEventOpenPassport, main_view->context);
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}
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} else if(event->type == InputTypeLong) {
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if(event->key == InputKeyDown) {
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main_view->callback(DesktopMainEventOpenDebug, main_view->context);
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} else if(event->key == InputKeyLeft) {
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main_view->callback(DesktopMainEventOpenFavoriteSecondary, main_view->context);
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} else if(event->key == InputKeyBack) {
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main_view->callback(DesktopMainEventOpenPowerOff, main_view->context);
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}
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}
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return true;
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}
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DesktopMainView* desktop_main_alloc() {
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DesktopMainView* main_view = malloc(sizeof(DesktopMainView));
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main_view->view = view_alloc();
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view_allocate_model(main_view->view, ViewModelTypeLockFree, 1);
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view_set_context(main_view->view, main_view);
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view_set_input_callback(main_view->view, desktop_main_input);
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return main_view;
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}
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void desktop_main_free(DesktopMainView* main_view) {
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furi_assert(main_view);
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view_free(main_view->view);
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free(main_view);
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}
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