flipperzero-firmware/applications/gui/elements.h
gornekich d3b58f732f
[FL-1783] Power service refactoring (#718)
* settings power: introduce power settings app
* power: move power API to separate file
* settings power: implement reboot scene
* settings power: add power off scene
* assets: add crying dolphin, fix Subghz assets names
* settings power: fix power off scene GUI
* settings power: add battery info scene
* power: add cli to application on start hook
* power: remove power from main menu
* power: move to power service folder
* power service: rework power off logic
* power: add pubsub events
* bt: subscribe to battery level change, update characteristic
* application: change order of Settings applications
* gui: add bubble element
* power: gui improvements
* application: rename Notification -> LCD and notifications
* Applications: menu order according to documentation and add missing power cli init
* settings power: add disconnect USB scene
* power cli: notify user to disconnect USB after poweroff
* Power: update poweroff message in cli

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-09-24 19:28:02 +03:00

133 lines
3.4 KiB
C

#pragma once
#include <stdint.h>
#include <m-string.h>
#include "canvas.h"
#ifdef __cplusplus
extern "C" {
#endif
/** Draw progress bar.
* @param x - progress bar position on X axis
* @param y - progress bar position on Y axis
* @param width - progress bar width
* @param progress - progress in unnamed metric
* @param total - total amount in unnamed metric
*/
void elements_progress_bar(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t progress,
uint8_t total);
/** Draw scrollbar on canvas at specific position.
* @param x - scrollbar position on X axis
* @param y - scrollbar position on Y axis
* @param height - scrollbar height
* @param pos - current element
* @param total - total elements
*/
void elements_scrollbar_pos(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t height,
uint16_t pos,
uint16_t total);
/** Draw scrollbar on canvas.
* width 3px, height equal to canvas height
* @param pos - current element of total elements
* @param total - total elements
*/
void elements_scrollbar(Canvas* canvas, uint16_t pos, uint16_t total);
/** Draw rounded frame
* @param x, y - top left corner coordinates
* @param width, height - frame width and height
*/
void elements_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
/** Draw button in left corner
* @param str - button text
*/
void elements_button_left(Canvas* canvas, const char* str);
/** Draw button in right corner
* @param str - button text
*/
void elements_button_right(Canvas* canvas, const char* str);
/** Draw button in center
* @param str - button text
*/
void elements_button_center(Canvas* canvas, const char* str);
/** Draw aligned multiline text
* @param x, y - coordinates based on align param
* @param horizontal, vertical - aligment of multiline text
* @param text - string (possible multiline)
*/
void elements_multiline_text_aligned(
Canvas* canvas,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
const char* text);
/** Draw multiline text
* @param x, y - top left corner coordinates
* @param text - string (possible multiline)
*/
void elements_multiline_text(Canvas* canvas, uint8_t x, uint8_t y, const char* text);
/** Draw framed multiline text
* @param x, y - top left corner coordinates
* @param text - string (possible multiline)
*/
void elements_multiline_text_framed(Canvas* canvas, uint8_t x, uint8_t y, const char* text);
/** Draw slightly rounded frame
* @param x, y - top left corner coordinates
* @param width, height - size of frame
*/
void elements_slightly_rounded_frame(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height);
/** Draw slightly rounded box
* @param x, y - top left corner coordinates
* @param width, height - size of box
*/
void elements_slightly_rounded_box(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height);
/** Draw bubble frame for text
* @param x - left x coordinates
* @param y - top y coordinate
* @param width - bubble width
* @param height - bubble height
*/
void elements_bubble(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
/** Trim string buffer to fit width in pixels
* @param string - string to trim
* @param width - max width
*/
void elements_string_fit_width(Canvas* canvas, string_t string, uint8_t width);
#ifdef __cplusplus
}
#endif