855f2584ab
* Storage: correct replacement for "/any" path in path holder * Unit tests: storage, blocking file open test * File stream: error getter * Storage: common copy and common remove now executes in external thread * Filesystems: got rid of unused functions * Storage: untangle dependencies, ram-frendly filesystem api * iButton: context assertions * Storage: pubsub messages * Storage: wait for the file to close if it was open * Storage: fix folder copying * Storage: unit test * Storage: pubsub documentation * Fix merge error * Fix memleak in storage test * Storage: remove unused define Co-authored-by: あく <alleteam@gmail.com>
61 lines
1.9 KiB
C++
61 lines
1.9 KiB
C++
#include "ibutton_scene_start.h"
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#include "../ibutton_app.h"
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typedef enum {
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SubmenuIndexRead,
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SubmenuIndexSaved,
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SubmenuIndexAdd,
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} SubmenuIndex;
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static void submenu_callback(void* context, uint32_t index) {
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furi_assert(context);
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iButtonApp* app = static_cast<iButtonApp*>(context);
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iButtonEvent event;
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event.type = iButtonEvent::Type::EventTypeMenuSelected;
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event.payload.menu_index = index;
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app->get_view_manager()->send_event(&event);
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}
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void iButtonSceneStart::on_enter(iButtonApp* app) {
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iButtonAppViewManager* view_manager = app->get_view_manager();
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Submenu* submenu = view_manager->get_submenu();
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submenu_add_item(submenu, "Read", SubmenuIndexRead, submenu_callback, app);
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submenu_add_item(submenu, "Saved", SubmenuIndexSaved, submenu_callback, app);
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submenu_add_item(submenu, "Add manually", SubmenuIndexAdd, submenu_callback, app);
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submenu_set_selected_item(submenu, submenu_item_selected);
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view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewSubmenu);
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}
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bool iButtonSceneStart::on_event(iButtonApp* app, iButtonEvent* event) {
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bool consumed = false;
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if(event->type == iButtonEvent::Type::EventTypeMenuSelected) {
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submenu_item_selected = event->payload.menu_index;
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switch(event->payload.menu_index) {
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case SubmenuIndexRead:
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app->switch_to_next_scene(iButtonApp::Scene::SceneRead);
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break;
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case SubmenuIndexSaved:
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app->switch_to_next_scene(iButtonApp::Scene::SceneSelectKey);
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break;
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case SubmenuIndexAdd:
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app->switch_to_next_scene(iButtonApp::Scene::SceneAddType);
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break;
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}
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consumed = true;
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}
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return consumed;
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}
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void iButtonSceneStart::on_exit(iButtonApp* app) {
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iButtonAppViewManager* view = app->get_view_manager();
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Submenu* submenu = view->get_submenu();
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submenu_reset(submenu);
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}
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