d80329b323
* Dummy mode implementation * dumb -> dummy * F7: Add new api_symbols: game icon * Starting snake game from dummy mode Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
48 lines
1.2 KiB
C
48 lines
1.2 KiB
C
#pragma once
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typedef enum {
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DesktopMainEventOpenLockMenu,
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DesktopMainEventOpenArchive,
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DesktopMainEventOpenFavoritePrimary,
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DesktopMainEventOpenFavoriteSecondary,
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DesktopMainEventOpenMenu,
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DesktopMainEventOpenDebug,
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DesktopMainEventOpenPassport,
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DesktopMainEventOpenPowerOff,
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DesktopMainEventOpenGameMenu,
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DesktopLockedEventUnlocked,
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DesktopLockedEventUpdate,
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DesktopLockedEventShowPinInput,
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DesktopPinInputEventResetWrongPinLabel,
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DesktopPinInputEventUnlocked,
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DesktopPinInputEventUnlockFailed,
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DesktopPinInputEventBack,
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DesktopPinTimeoutExit,
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DesktopDebugEventDeed,
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DesktopDebugEventWrongDeed,
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DesktopDebugEventSaveState,
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DesktopDebugEventExit,
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DesktopLockMenuEventLock,
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DesktopLockMenuEventPinLock,
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DesktopLockMenuEventDummyModeOn,
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DesktopLockMenuEventDummyModeOff,
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DesktopAnimationEventCheckAnimation,
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DesktopAnimationEventNewIdleAnimation,
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DesktopAnimationEventInteractAnimation,
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DesktopSlideshowCompleted,
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DesktopSlideshowPoweroff,
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// Global events
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DesktopGlobalBeforeAppStarted,
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DesktopGlobalAfterAppFinished,
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DesktopGlobalAutoLock,
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} DesktopEvent;
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