d80329b323
* Dummy mode implementation * dumb -> dummy * F7: Add new api_symbols: game icon * Starting snake game from dummy mode Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
161 lines
5.4 KiB
C
161 lines
5.4 KiB
C
#include <furi.h>
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#include <gui/elements.h>
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#include "../desktop_i.h"
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#include "desktop_view_lock_menu.h"
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typedef enum {
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DesktopLockMenuIndexLock,
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DesktopLockMenuIndexPinLock,
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DesktopLockMenuIndexDummy,
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DesktopLockMenuIndexTotalCount
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} DesktopLockMenuIndex;
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void desktop_lock_menu_set_callback(
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DesktopLockMenuView* lock_menu,
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DesktopLockMenuViewCallback callback,
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void* context) {
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furi_assert(lock_menu);
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furi_assert(callback);
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lock_menu->callback = callback;
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lock_menu->context = context;
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}
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void desktop_lock_menu_set_pin_state(DesktopLockMenuView* lock_menu, bool pin_is_set) {
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with_view_model(
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lock_menu->view, (DesktopLockMenuViewModel * model) {
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model->pin_is_set = pin_is_set;
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return true;
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});
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}
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void desktop_lock_menu_set_dummy_mode_state(DesktopLockMenuView* lock_menu, bool dummy_mode) {
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with_view_model(
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lock_menu->view, (DesktopLockMenuViewModel * model) {
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model->dummy_mode = dummy_mode;
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return true;
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});
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}
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void desktop_lock_menu_set_idx(DesktopLockMenuView* lock_menu, uint8_t idx) {
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furi_assert(idx < DesktopLockMenuIndexTotalCount);
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with_view_model(
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lock_menu->view, (DesktopLockMenuViewModel * model) {
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model->idx = idx;
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return true;
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});
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}
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void desktop_lock_menu_draw_callback(Canvas* canvas, void* model) {
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DesktopLockMenuViewModel* m = model;
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_icon(canvas, -57, 0 + STATUS_BAR_Y_SHIFT, &I_DoorLeft_70x55);
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canvas_draw_icon(canvas, 116, 0 + STATUS_BAR_Y_SHIFT, &I_DoorRight_70x55);
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canvas_set_font(canvas, FontSecondary);
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for(uint8_t i = 0; i < DesktopLockMenuIndexTotalCount; ++i) {
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const char* str = NULL;
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if(i == DesktopLockMenuIndexLock) {
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str = "Lock";
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} else if(i == DesktopLockMenuIndexPinLock) {
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if(m->pin_is_set) {
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str = "Lock with PIN";
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} else {
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str = "Set PIN";
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}
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} else if(i == DesktopLockMenuIndexDummy) {
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if(m->dummy_mode) {
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str = "Brainiac Mode";
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} else {
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str = "Dummy Mode";
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}
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}
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if(str)
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canvas_draw_str_aligned(
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canvas, 64, 9 + (i * 17) + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter, str);
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if(m->idx == i) elements_frame(canvas, 15, 1 + (i * 17) + STATUS_BAR_Y_SHIFT, 98, 15);
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}
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}
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View* desktop_lock_menu_get_view(DesktopLockMenuView* lock_menu) {
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furi_assert(lock_menu);
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return lock_menu->view;
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}
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bool desktop_lock_menu_input_callback(InputEvent* event, void* context) {
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furi_assert(event);
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furi_assert(context);
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DesktopLockMenuView* lock_menu = context;
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uint8_t idx = 0;
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bool consumed = false;
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bool dummy_mode = false;
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with_view_model(
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lock_menu->view, (DesktopLockMenuViewModel * model) {
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bool ret = false;
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if((event->type == InputTypeShort) || (event->type == InputTypeRepeat)) {
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if(event->key == InputKeyUp) {
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if(model->idx == 0) {
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model->idx = DesktopLockMenuIndexTotalCount - 1;
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} else {
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model->idx = CLAMP(model->idx - 1, DesktopLockMenuIndexTotalCount - 1, 0);
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}
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ret = true;
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consumed = true;
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} else if(event->key == InputKeyDown) {
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if(model->idx == DesktopLockMenuIndexTotalCount - 1) {
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model->idx = 0;
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} else {
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model->idx = CLAMP(model->idx + 1, DesktopLockMenuIndexTotalCount - 1, 0);
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}
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ret = true;
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consumed = true;
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}
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}
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idx = model->idx;
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dummy_mode = model->dummy_mode;
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return ret;
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});
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if(event->key == InputKeyOk) {
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if((idx == DesktopLockMenuIndexLock) && (event->type == InputTypeShort)) {
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lock_menu->callback(DesktopLockMenuEventLock, lock_menu->context);
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} else if((idx == DesktopLockMenuIndexPinLock) && (event->type == InputTypeShort)) {
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lock_menu->callback(DesktopLockMenuEventPinLock, lock_menu->context);
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} else if(idx == DesktopLockMenuIndexDummy) {
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if((dummy_mode == false) && (event->type == InputTypeShort)) {
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lock_menu->callback(DesktopLockMenuEventDummyModeOn, lock_menu->context);
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} else if((dummy_mode == true) && (event->type == InputTypeShort)) {
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lock_menu->callback(DesktopLockMenuEventDummyModeOff, lock_menu->context);
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}
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}
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consumed = true;
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}
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return consumed;
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}
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DesktopLockMenuView* desktop_lock_menu_alloc() {
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DesktopLockMenuView* lock_menu = malloc(sizeof(DesktopLockMenuView));
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lock_menu->view = view_alloc();
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view_allocate_model(lock_menu->view, ViewModelTypeLocking, sizeof(DesktopLockMenuViewModel));
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view_set_context(lock_menu->view, lock_menu);
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view_set_draw_callback(lock_menu->view, (ViewDrawCallback)desktop_lock_menu_draw_callback);
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view_set_input_callback(lock_menu->view, desktop_lock_menu_input_callback);
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return lock_menu;
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}
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void desktop_lock_menu_free(DesktopLockMenuView* lock_menu_view) {
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furi_assert(lock_menu_view);
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view_free(lock_menu_view->view);
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free(lock_menu_view);
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}
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