9b8a139e2b
* Desktop Animation (part 1): Ugly naked ohmygod architecture * fix butthurt, fix locked scene * Change SD icons, fixes * Fix level update animation * Fixes, correct butthurt * Clean up code * furi_assert(0) -> furi_crash("msg") * Gui: rename none layer to desktop, update docs. Co-authored-by: あく <alleteam@gmail.com>
42 lines
820 B
C
42 lines
820 B
C
#pragma once
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#include "furi/pubsub.h"
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#include <furi.h>
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#include <furi-hal.h>
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#include "dolphin.h"
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#include "helpers/dolphin_state.h"
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typedef enum {
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DolphinEventTypeDeed,
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DolphinEventTypeStats,
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DolphinEventTypeFlush,
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} DolphinEventType;
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typedef struct {
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DolphinEventType type;
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osEventFlagsId_t flag;
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union {
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DolphinDeed deed;
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DolphinStats* stats;
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};
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} DolphinEvent;
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struct Dolphin {
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// State
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DolphinState* state;
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// Queue
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osMessageQueueId_t event_queue;
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FuriPubSub* pubsub;
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};
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Dolphin* dolphin_alloc();
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void dolphin_free(Dolphin* dolphin);
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void dolphin_event_send_async(Dolphin* dolphin, DolphinEvent* event);
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void dolphin_event_send_wait(Dolphin* dolphin, DolphinEvent* event);
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void dolphin_event_release(Dolphin* dolphin, DolphinEvent* event);
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