flipperzero-firmware/applications/gui/modules/widget.c
SG 274c12fc56
[FL-2274] Inventing streams and moving FFF to them (#981)
* Streams: string stream
* String stream: updated insert/delete api
* Streams: generic stream interface and string stream implementation
* Streams: helpers for insert and delete_and_insert
* FFF: now compatible with streams
* MinUnit: introduced tests with arguments
* FFF: stream access violation
* Streams: copy data between streams
* Streams: file stream
* FFF: documentation
* FFStream: documentation
* FFF: alloc as file
* MinUnit: support for nested tests
* Streams: changed delete_and_insert, now it returns success flag. Added ability dump stream inner parameters and data to cout.
* FFF: simplified file open function
* Streams: unit tests
* FFF: tests
* Streams: declare cache_size constant as define, to allow variable modified arrays
* FFF: lib moved to a separate folder
* iButton: new FFF
* RFID: new FFF
* Animations: new FFF
* IR: new FFF
* NFC: new FFF
* Flipper file format: delete lib
* U2F: new FFF
* Subghz: new FFF and streams
* Streams: read line
* Streams: split
* FuriCore: implement memset with extra asserts
* FuriCore: implement extra heap asserts without inventing memset
* Scene manager: protected access to the scene id stack with a size check
* NFC worker: dirty fix for issue where hal_nfc was busy on app start
* Furi: update allocator to erase memory on allocation. Replace furi_alloc with malloc.
* FuriCore: cleanup memmgr code.
* Furi HAL: furi_hal_init is split into critical and non-critical parts. The critical part is currently clock and console.
* Memmgr: added ability to track allocations and deallocations through console.
* FFStream: some speedup
* Streams, FF: minor fixes
* Tests: restore
* File stream: a slightly more thread-safe version of file_stream_delete_and_insert

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-02-18 22:53:46 +03:00

194 lines
5.2 KiB
C
Executable File

#include <furi.h>
#include "widget.h"
#include <m-array.h>
ARRAY_DEF(ElementArray, WidgetElement*, M_PTR_OPLIST);
struct Widget {
View* view;
void* context;
};
typedef struct {
ElementArray_t element;
} GuiWidgetModel;
static void gui_widget_view_draw_callback(Canvas* canvas, void* _model) {
GuiWidgetModel* model = _model;
canvas_clear(canvas);
// Draw all elements
ElementArray_it_t it;
ElementArray_it(it, model->element);
while(!ElementArray_end_p(it)) {
WidgetElement* element = *ElementArray_ref(it);
if(element->draw != NULL) {
element->draw(canvas, element);
}
ElementArray_next(it);
}
}
static bool gui_widget_view_input_callback(InputEvent* event, void* context) {
Widget* widget = context;
bool consumed = false;
// Call all Widget Elements input handlers
with_view_model(
widget->view, (GuiWidgetModel * model) {
ElementArray_it_t it;
ElementArray_it(it, model->element);
while(!ElementArray_end_p(it)) {
WidgetElement* element = *ElementArray_ref(it);
if(element->input != NULL) {
consumed |= element->input(event, element);
}
ElementArray_next(it);
}
return true;
});
return consumed;
}
Widget* widget_alloc() {
Widget* widget = malloc(sizeof(Widget));
widget->view = view_alloc();
view_set_context(widget->view, widget);
view_allocate_model(widget->view, ViewModelTypeLocking, sizeof(GuiWidgetModel));
view_set_draw_callback(widget->view, gui_widget_view_draw_callback);
view_set_input_callback(widget->view, gui_widget_view_input_callback);
with_view_model(
widget->view, (GuiWidgetModel * model) {
ElementArray_init(model->element);
return true;
});
return widget;
}
void widget_reset(Widget* widget) {
furi_assert(widget);
with_view_model(
widget->view, (GuiWidgetModel * model) {
ElementArray_it_t it;
ElementArray_it(it, model->element);
while(!ElementArray_end_p(it)) {
WidgetElement* element = *ElementArray_ref(it);
furi_assert(element->free);
element->free(element);
ElementArray_next(it);
}
ElementArray_reset(model->element);
return true;
});
}
void widget_free(Widget* widget) {
furi_assert(widget);
// Free all elements
widget_reset(widget);
// Free elements container
with_view_model(
widget->view, (GuiWidgetModel * model) {
ElementArray_clear(model->element);
return true;
});
view_free(widget->view);
free(widget);
}
View* widget_get_view(Widget* widget) {
furi_assert(widget);
return widget->view;
}
static void widget_add_element(Widget* widget, WidgetElement* element) {
furi_assert(widget);
furi_assert(element);
with_view_model(
widget->view, (GuiWidgetModel * model) {
element->parent = widget;
ElementArray_push_back(model->element, element);
return true;
});
}
void widget_add_string_multiline_element(
Widget* widget,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
Font font,
const char* text) {
furi_assert(widget);
WidgetElement* string_multiline_element =
widget_element_string_multiline_create(x, y, horizontal, vertical, font, text);
widget_add_element(widget, string_multiline_element);
}
void widget_add_string_element(
Widget* widget,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
Font font,
const char* text) {
furi_assert(widget);
WidgetElement* string_element =
widget_element_string_create(x, y, horizontal, vertical, font, text);
widget_add_element(widget, string_element);
}
void widget_add_text_box_element(
Widget* widget,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
Align horizontal,
Align vertical,
const char* text) {
furi_assert(widget);
WidgetElement* text_box_element =
widget_element_text_box_create(x, y, width, height, horizontal, vertical, text);
widget_add_element(widget, text_box_element);
}
void widget_add_button_element(
Widget* widget,
GuiButtonType button_type,
const char* text,
ButtonCallback callback,
void* context) {
furi_assert(widget);
WidgetElement* button_element =
widget_element_button_create(button_type, text, callback, context);
widget_add_element(widget, button_element);
}
void widget_add_icon_element(Widget* widget, uint8_t x, uint8_t y, const Icon* icon) {
furi_assert(widget);
furi_assert(icon);
WidgetElement* icon_element = widget_element_icon_create(x, y, icon);
widget_add_element(widget, icon_element);
}
void widget_add_frame_element(
Widget* widget,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
uint8_t radius) {
furi_assert(widget);
WidgetElement* frame_element = widget_element_frame_create(x, y, width, height, radius);
widget_add_element(widget, frame_element);
}