flipperzero-firmware/assets
Astra b4ceb55fd2
[FL-2524] Graphics cleanup and icon rotation (#2561)
* Canvas with rotation
* Full icon rotation, cleanup of unused resources
* F18 API update
* Bitmap draw cleanup
* More cleaning up
* Migrate recovery and DFU to canvas
* Make the internal draw function static
* Remove all calls to u8g2_DrawXBM

Co-authored-by: あく <alleteam@gmail.com>
2023-04-06 11:36:12 +08:00
..
dolphin Dolphin: new spring animation, weight adjust, drop winter animation. (#2489) 2023-03-15 01:02:27 +10:00
icons [FL-2524] Graphics cleanup and icon rotation (#2561) 2023-04-06 11:36:12 +08:00
protobuf@1f6b4a08c5 [FL-3152] Screen streaming improvements (#2498) 2023-03-23 03:00:48 +10:00
resources Picopass standard KDF dictionary (#2478) 2023-03-15 21:35:11 +09:00
slideshow Fixed first start animation typo (#2384) 2023-02-17 17:17:57 +09:00
unit_tests [FL-3099] SubGhz: add protocol KingGates Stylo4k (#2368) 2023-02-09 02:47:39 +09:00
.gitignore [FL-3097] fbt, faploader: minimal app module implementation (#2420) 2023-03-14 23:29:28 +09:00
ReadMe.md
SConscript

Requirements

  • Python3
  • Python3 packages: Pillow & heatshrink2

Compiling

./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • compiled - Output folder made for compiled assets, after building project, in build directory.
  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders in build directory.
  • icons - Icons sources. Goes to compiled folder in build directory.
  • protobuf - Protobuf sources. Goes to compiled folder in build directory.
  • resources - Assets that is going to be provisioned to SD card.
  • slideshow - One-time slideshows for desktop
  • unit_tests - Some pre-defined signals for testing purposes.