665f6d7d9c
* Assets: import from gdrive * Assets: fully working build pipeline and registry * NFC: menu icon * Gui: layers. Irukagotchi: base app to handle input on idle screen. Makefile: reboot after flash in dfu mode. * ValueMutex: with lambda * Assets: proper animation frames sorting * ValueMutex: proper furi_open usage * Assets,GUI: split icon into icon data and icon state. * Format source code * Docker: add python3 and imagemagic * Irukagotchi: cleanup * GUI: event lock moved to gui. * Rfid: proper gui layer * GUI: elements. Menu: frame and scroll * GUI, Menu: format code. * Menu: dual font main menu * Menu: format sources * GUI: 0 total scrollbar * CI: enable lfs * Menu: pixel perfect main menu Co-authored-by: Aleksandr Kutuzov <aku@plooks.com> Co-authored-by: aanper <mail@s3f.ru>
143 lines
3.6 KiB
C
143 lines
3.6 KiB
C
#pragma once
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#include "flipper.h"
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/*
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== ValueMutex ==
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The most simple concept is ValueMutex.
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It is wrapper around mutex and value pointer.
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You can take and give mutex to work with value and read and write value.
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*/
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typedef struct {
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void* value;
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size_t size;
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osMutexId_t mutex;
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} ValueMutex;
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/*
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Creates ValueMutex.
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*/
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bool init_mutex(ValueMutex* valuemutex, void* value, size_t size);
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/*
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Free resources allocated by `init_mutex`.
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This function doesn't free the memory occupied by `ValueMutex` itself.
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*/
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bool delete_mutex(ValueMutex* valuemutex);
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/*
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Call for work with data stored in mutex.
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Returns pointer to data if success, NULL otherwise.
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*/
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void* acquire_mutex(ValueMutex* valuemutex, uint32_t timeout);
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/*
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Helper: infinitly wait for mutex
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*/
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static inline void* acquire_mutex_block(ValueMutex* valuemutex) {
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return acquire_mutex(valuemutex, osWaitForever);
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}
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/*
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* With statement for value mutex, acts as lambda
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* @param name a resource name, const char*
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* @param function_body a (){} lambda declaration,
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* executed within you parent function context.
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*/
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#define with_value_mutex(value_mutex, function_body) \
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{ \
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void* p = acquire_mutex_block(value_mutex); \
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assert(p); \
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({ void __fn__ function_body __fn__; })(p); \
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release_mutex(value_mutex, p); \
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}
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/*
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Release mutex after end of work with data.
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Call `release_mutex` and pass ValueData instance and pointer to data.
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*/
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bool release_mutex(ValueMutex* valuemutex, void* value);
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/*
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Instead of take-access-give sequence you can use `read_mutex` and `write_mutex` functions.
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Both functions return true in case of success, false otherwise.
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*/
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bool read_mutex(ValueMutex* valuemutex, void* data, size_t len, uint32_t timeout);
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bool write_mutex(ValueMutex* valuemutex, void* data, size_t len, uint32_t timeout);
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inline static bool write_mutex_block(ValueMutex* valuemutex, void* data, size_t len) {
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return write_mutex(valuemutex, data, len, osWaitForever);
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}
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inline static bool read_mutex_block(ValueMutex* valuemutex, void* data, size_t len) {
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return read_mutex(valuemutex, data, len, osWaitForever);
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}
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/*
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Usage example
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```C
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// MANIFEST
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// name="example-provider-app"
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// stack=128
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void provider_app(void* _p) {
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// create record with mutex
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uint32_t example_value = 0;
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ValueMutex example_mutex;
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// call `init_mutex`.
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if(!init_mutex(&example_mutex, (void*)&example_value, sizeof(uint32_t))) {
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printf("critical error\n");
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flapp_exit(NULL);
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}
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if(furi_create("provider/example", (void*)&example_mutex)) {
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printf("critical error\n");
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flapp_exit(NULL);
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}
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// we are ready to provide record to other apps
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flapp_ready();
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// get value and increment it
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while(1) {
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uint32_t* value = acquire_mutex(&example_mutex, OsWaitForever);
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if(value != NULL) {
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value++;
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}
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release_mutex(&example_mutex, value);
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osDelay(100);
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}
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}
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// MANIFEST
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// name="example-consumer-app"
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// stack=128
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// require="example-provider-app"
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void consumer_app(void* _p) {
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// this app run after flapp_ready call in all requirements app
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// open mutex value
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ValueMutex* counter_mutex = furi_open("provider/example");
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if(counter_mutex == NULL) {
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printf("critical error\n");
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flapp_exit(NULL);
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}
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// continously read value every 1s
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uint32_t counter;
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while(1) {
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if(read_mutex(counter_mutex, &counter, sizeof(counter), OsWaitForever)) {
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printf("counter value: %d\n", counter);
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}
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osDelay(1000);
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}
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}
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```
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*/ |