84410c83b5
* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
54 lines
1.6 KiB
C
54 lines
1.6 KiB
C
#include <power/power_service/power.h>
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#include <storage/storage.h>
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#include "../desktop_i.h"
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#include "../views/desktop_first_start.h"
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#include "../views/desktop_events.h"
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void desktop_scene_first_start_callback(DesktopEvent event, void* context) {
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Desktop* desktop = (Desktop*)context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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void desktop_scene_first_start_on_enter(void* context) {
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Desktop* desktop = (Desktop*)context;
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DesktopFirstStartView* first_start_view = desktop->first_start_view;
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desktop_first_start_set_callback(
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first_start_view, desktop_scene_first_start_callback, desktop);
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewFirstStart);
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}
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bool desktop_scene_first_start_on_event(void* context, SceneManagerEvent event) {
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Desktop* desktop = (Desktop*)context;
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bool consumed = false;
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Storage* storage = NULL;
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Power* power = NULL;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case DesktopFirstStartCompleted:
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storage = furi_record_open("storage");
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storage_common_remove(storage, "/int/first_start");
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furi_record_close("storage");
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scene_manager_previous_scene(desktop->scene_manager);
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consumed = true;
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break;
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case DesktopFirstStartPoweroff:
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power = furi_record_open("power");
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power_off(power);
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furi_record_close("power");
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consumed = true;
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break;
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default:
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break;
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}
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}
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return consumed;
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}
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void desktop_scene_first_start_on_exit(void* context) {
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}
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