84410c83b5
* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
60 lines
2.2 KiB
C
60 lines
2.2 KiB
C
#include "../subghz_i.h"
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#include "../helpers/subghz_custom_event.h"
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#include "dolphin/helpers/dolphin_deed.h"
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#include <dolphin/dolphin.h>
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void subghz_scene_save_success_popup_callback(void* context) {
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SubGhz* subghz = context;
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view_dispatcher_send_custom_event(subghz->view_dispatcher, SubghzCustomEventSceneSaveSuccess);
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}
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void subghz_scene_save_success_on_enter(void* context) {
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SubGhz* subghz = context;
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DOLPHIN_DEED(DolphinDeedSubGhzSave);
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// Setup view
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Popup* popup = subghz->popup;
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popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
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popup_set_header(popup, "Saved!", 13, 22, AlignLeft, AlignBottom);
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popup_set_timeout(popup, 1500);
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popup_set_context(popup, subghz);
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popup_set_callback(popup, subghz_scene_save_success_popup_callback);
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popup_enable_timeout(popup);
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view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewPopup);
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}
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bool subghz_scene_save_success_on_event(void* context, SceneManagerEvent event) {
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SubGhz* subghz = context;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == SubghzCustomEventSceneSaveSuccess) {
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if(!scene_manager_search_and_switch_to_previous_scene(
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subghz->scene_manager, SubGhzSceneReceiver)) {
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subghz->txrx->rx_key_state = SubGhzRxKeyStateRAWSave;
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if(!scene_manager_search_and_switch_to_previous_scene(
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subghz->scene_manager, SubGhzSceneReadRAW)) {
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if(!scene_manager_search_and_switch_to_previous_scene(
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subghz->scene_manager, SubGhzSceneSaved)) {
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scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaved);
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}
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}
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}
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return true;
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}
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}
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return false;
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}
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void subghz_scene_save_success_on_exit(void* context) {
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SubGhz* subghz = context;
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// Clear view
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Popup* popup = subghz->popup;
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popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
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popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
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popup_set_icon(popup, 0, 0, NULL);
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popup_set_callback(popup, NULL);
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popup_set_context(popup, NULL);
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popup_set_timeout(popup, 0);
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popup_disable_timeout(popup);
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}
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