e17336498d
* Gui: move rotation logic to ViewPort, replace delayed View switch in ViewDispatcher with event filtering and redirection to previous view. * SubGhz: add function description * Gui, Input: add event id to input events. * SubGhz: fix "crashing on ?" * SubGhz: add icon scanning * SubGhz: updated interface read scene, updated interface config scene * Assets: update subghz assets * SubGhz: replaced the picture in the read scene, changed the paths to additional files * SubGhz: fix deadlock in timer callback * SubGhz: fix icon read scene * SubGhz: fix icon read scene * SubGhz: fix duble text transmitter scene * SubGhz: correct spelling. Gui: bigger queue for ViewDispatcher. * SubGhz: fix creation and transmission of dynamic code without the presence of a manufactory key * SubGhz: fix keelog, setting a name in the absence of a manufactory key * SubGhz: fix load bad keelog key * Format sources * Furi: remove garbage from core. GpioTester: fix memory leak and cleanup * Accessor: remove obsolete notification code * MusicPlayer: remove input event injection * Input: rename id to sequence Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
64 lines
1.7 KiB
C
64 lines
1.7 KiB
C
#pragma once
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#include <furi.h>
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#include <m-dict.h>
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#include "view_dispatcher.h"
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#include "view_i.h"
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#include "gui_i.h"
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DICT_DEF2(ViewDict, uint32_t, M_DEFAULT_OPLIST, View*, M_PTR_OPLIST)
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struct ViewDispatcher {
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osMessageQueueId_t queue;
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Gui* gui;
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ViewPort* view_port;
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ViewDict_t views;
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View* current_view;
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View* ongoing_input_view;
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uint8_t ongoing_input;
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ViewDispatcherCustomEventCallback custom_event_callback;
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ViewDispatcherNavigationEventCallback navigation_event_callback;
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ViewDispatcherTickEventCallback tick_event_callback;
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uint32_t tick_period;
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void* event_context;
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};
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typedef enum {
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ViewDispatcherMessageTypeInput,
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ViewDispatcherMessageTypeCustomEvent,
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ViewDispatcherMessageTypeStop,
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} ViewDispatcherMessageType;
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typedef struct {
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ViewDispatcherMessageType type;
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union {
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InputEvent input;
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uint32_t custom_event;
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};
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} ViewDispatcherMessage;
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/* ViewPort Draw Callback */
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void view_dispatcher_draw_callback(Canvas* canvas, void* context);
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/* ViewPort Input Callback */
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void view_dispatcher_input_callback(InputEvent* event, void* context);
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/* Input handler */
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void view_dispatcher_handle_input(ViewDispatcher* view_dispatcher, InputEvent* event);
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/* Tick handler */
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void view_dispatcher_handle_tick_event(ViewDispatcher* view_dispatcher);
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/* Custom event handler */
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void view_dispatcher_handle_custom_event(ViewDispatcher* view_dispatcher, uint32_t event);
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/* Set current view, dispatches view enter and exit */
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void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view);
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/* ViewDispatcher update event */
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void view_dispatcher_update(View* view, void* context);
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