flipperzero-firmware/applications/subghz/scenes/subghz_scene_transmitter.c
Skorpionm e17336498d
[FL-1756, FL-1769, FL-1776, FL-1759] Gui: input events complementary V3, refactoring. SubGhz: read/emulate fixes. Cleanup. (#684)
* Gui: move rotation logic to ViewPort, replace delayed View switch in ViewDispatcher with event filtering and redirection to previous view.
* SubGhz: add function description
* Gui, Input: add event id to input events.
* SubGhz: fix "crashing on ?"
* SubGhz: add icon scanning
* SubGhz: updated interface read scene,  updated interface config scene
* Assets: update subghz assets
* SubGhz:  replaced the picture in the read scene, changed the paths to additional files
* SubGhz: fix deadlock in timer callback
* SubGhz: fix icon read scene
* SubGhz: fix icon read scene
* SubGhz: fix duble text transmitter scene
* SubGhz: correct spelling. Gui: bigger queue for ViewDispatcher.
* SubGhz: fix creation and transmission of dynamic code without the presence of a manufactory key
* SubGhz: fix keelog, setting a name in the absence of a manufactory key
* SubGhz: fix load bad keelog key
* Format sources
* Furi: remove garbage from core. GpioTester: fix memory leak and cleanup
* Accessor: remove obsolete notification code
* MusicPlayer: remove input event injection
* Input: rename id to sequence

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-09-02 00:05:00 +03:00

62 lines
2.5 KiB
C

#include "../subghz_i.h"
#include "../views/subghz_transmitter.h"
void subghz_scene_transmitter_callback(SubghzTransmitterEvent event, void* context) {
furi_assert(context);
SubGhz* subghz = context;
view_dispatcher_send_custom_event(subghz->view_dispatcher, event);
}
const void subghz_scene_transmitter_on_enter(void* context) {
SubGhz* subghz = context;
SubghzTransmitter* subghz_transmitter = subghz->subghz_transmitter;
subghz_transmitter_set_callback(subghz_transmitter, subghz_scene_transmitter_callback, subghz);
subghz_transmitter_set_protocol(subghz_transmitter, subghz->protocol_result);
subghz_transmitter_set_frequency_preset(subghz_transmitter, subghz->frequency, subghz->preset);
view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewTransmitter);
subghz->state_notifications = NOTIFICATION_IDLE_STATE;
}
const bool subghz_scene_transmitter_on_event(void* context, SceneManagerEvent event) {
SubGhz* subghz = context;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubghzTransmitterEventSendStart) {
subghz->state_notifications = NOTIFICATION_TX_STATE;
subghz_transmitter_tx_start(subghz);
return true;
} else if(event.event == SubghzTransmitterEventSendStop) {
subghz->state_notifications = NOTIFICATION_IDLE_STATE;
subghz_transmitter_tx_stop(subghz);
subghz_sleep();
return true;
} else if(event.event == SubghzTransmitterEventBack) {
subghz->state_notifications = NOTIFICATION_IDLE_STATE;
scene_manager_search_and_switch_to_previous_scene(
subghz->scene_manager, SubGhzSceneStart);
return true;
} else if(event.event == SubghzTransmitterEventNoMan) {
subghz->state_notifications = NOTIFICATION_IDLE_STATE;
scene_manager_search_and_switch_to_previous_scene(
subghz->scene_manager, SubGhzSceneNoMan);
return true;
}
} else if(event.type == SceneManagerEventTypeTick) {
if(subghz->state_notifications == NOTIFICATION_TX_STATE) {
notification_message(subghz->notifications, &sequence_blink_red_10);
}
return true;
}
return false;
}
const void subghz_scene_transmitter_on_exit(void* context) {
SubGhz* subghz = context;
SubghzTransmitter* subghz_transmitter = subghz->subghz_transmitter;
subghz_transmitter_set_callback(subghz_transmitter, NULL, subghz);
subghz->state_notifications = NOTIFICATION_IDLE_STATE;
}