e17336498d
* Gui: move rotation logic to ViewPort, replace delayed View switch in ViewDispatcher with event filtering and redirection to previous view. * SubGhz: add function description * Gui, Input: add event id to input events. * SubGhz: fix "crashing on ?" * SubGhz: add icon scanning * SubGhz: updated interface read scene, updated interface config scene * Assets: update subghz assets * SubGhz: replaced the picture in the read scene, changed the paths to additional files * SubGhz: fix deadlock in timer callback * SubGhz: fix icon read scene * SubGhz: fix icon read scene * SubGhz: fix duble text transmitter scene * SubGhz: correct spelling. Gui: bigger queue for ViewDispatcher. * SubGhz: fix creation and transmission of dynamic code without the presence of a manufactory key * SubGhz: fix keelog, setting a name in the absence of a manufactory key * SubGhz: fix load bad keelog key * Format sources * Furi: remove garbage from core. GpioTester: fix memory leak and cleanup * Accessor: remove obsolete notification code * MusicPlayer: remove input event injection * Input: rename id to sequence Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com> |
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.. | ||
compiled | ||
icons | ||
resources | ||
.gitignore | ||
assets.mk | ||
Makefile | ||
ReadMe.md |
Requirements
- Python3
- ImageMagic
- Make
Compiling
make all
Asset naming rules
Images and Animations
NAME_VARIANT_SIZE
NAME
- mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowedVARIANT
- optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.SIZE
- mandatory - size in px. Example squere 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.
Image names will be automatically prefixed with I_
, animation names with A_
.
Icons and Animations will be gathered into icon.h
and icon.c
.
Important notes
Don't include assets that you are not using, compiller is not going to strip unusued assets.