665f6d7d9c
* Assets: import from gdrive * Assets: fully working build pipeline and registry * NFC: menu icon * Gui: layers. Irukagotchi: base app to handle input on idle screen. Makefile: reboot after flash in dfu mode. * ValueMutex: with lambda * Assets: proper animation frames sorting * ValueMutex: proper furi_open usage * Assets,GUI: split icon into icon data and icon state. * Format source code * Docker: add python3 and imagemagic * Irukagotchi: cleanup * GUI: event lock moved to gui. * Rfid: proper gui layer * GUI: elements. Menu: frame and scroll * GUI, Menu: format code. * Menu: dual font main menu * Menu: format sources * GUI: 0 total scrollbar * CI: enable lfs * Menu: pixel perfect main menu Co-authored-by: Aleksandr Kutuzov <aku@plooks.com> Co-authored-by: aanper <mail@s3f.ru>
42 lines
1.1 KiB
C
42 lines
1.1 KiB
C
#pragma once
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#include <stdint.h>
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#include <m-array.h>
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#include <gui/icon.h>
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typedef enum {
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MenuItemTypeMenu = 0x00,
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MenuItemTypeFunction = 0x01,
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} MenuItemType;
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typedef struct MenuItem MenuItem;
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typedef void (*MenuItemCallback)(void* context);
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ARRAY_DEF(MenuItemArray, MenuItem*, M_PTR_OPLIST);
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MenuItem* menu_item_alloc_menu(const char* label, Icon* icon);
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MenuItem*
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menu_item_alloc_function(const char* label, Icon* icon, MenuItemCallback callback, void* context);
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void menu_item_release(MenuItem* menu_item);
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MenuItem* menu_item_get_parent(MenuItem* menu_item);
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void menu_item_subitem_add(MenuItem* menu_item, MenuItem* sub_item);
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MenuItemType menu_item_get_type(MenuItem* menu_item);
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void menu_item_set_position(MenuItem* menu_item, size_t position);
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size_t menu_item_get_position(MenuItem* menu_item);
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void menu_item_set_label(MenuItem* menu_item, const char* label);
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const char* menu_item_get_label(MenuItem* menu_item);
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void menu_item_set_icon(MenuItem* menu_item, Icon* icon);
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Icon* menu_item_get_icon(MenuItem* menu_item);
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MenuItemArray_t* menu_item_get_subitems(MenuItem* menu_item);
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void menu_item_function_call(MenuItem* menu_item);
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