flipperzero-firmware/applications/subghz/scenes/subghz_scene_save_name.c
Skorpionm 1cfa857f98
[FL-1610] SubGhz: scene based application, PT save and replay (#630)
* SubGhz: scene based application
* SubGhz: encoder/decoder separation, DMA streaming, update app and cli.
* SubGhz: 2 stage async tx complete, minor cleanup
* SubGhz: 2 stage async tx complete, FIX state pin end transmit
* SubGhz: Pricenton, receive TE signal
* SubGhz: Pricenton, add save data, add load data
* SubGhz: Add Read scene, Fix pricenton save, load funtion
* SubGhz: Add Read, Receiver, SaveName scene
* SubGhz: Read and Save (pricenton)
* SubGhz: add Load scence
* SubGhz: Fix select file scene, add load scene, add transmitter view, add send tx pricenton
* SubGhz: Fix pricenton encoder, fix transmitter send
* SubGhz: modified Pricenton Encoder (added guard time at the beginning), modified CC1101 config, code refactoring
* SubGhz: Fix pricenton encoder defalut TE
* Archive: Fix path and name SubGhz
* Archive: Fix name app SubGhz
* GubGhz: Came: add Save, Load key
* GubGhz: GateTX: add Save, Load key
* GubGhz: NeroSketch: add Save, Load key
* Github: better linters triggers
* SubGhz: adding fast loading keys Archive -> Run in app
* GubGhz: KeeLog: add Save, Load key, key generation from the serial number of the meter and the button
* SubGhz: format sources and fix compilation
* FuriHal: add subghz configuration description for AGC section
* SubGhz: save only protocols that can be saved. Cleanup.
* Github: lint on pull requests

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-08-12 17:42:56 +03:00

103 lines
3.2 KiB
C

#include "../subghz_i.h"
#include <lib/toolbox/random_name.h>
#include "file-worker.h"
#define SCENE_SAVE_NAME_CUSTOM_EVENT (0UL)
bool subghz_scene_save_data_to_file(void* context, const char* dev_name) {
SubGhz* subghz = context;
FileWorker* file_worker = file_worker_alloc(false);
string_t dev_file_name;
string_init(dev_file_name);
string_t temp_str;
string_init(temp_str);
bool saved = false;
do {
// Create subghz folder directory if necessary
if(!file_worker_mkdir(file_worker, SUBGHZ_APP_FOLDER)) {
break;
}
// Create saved directory if necessary
if(!file_worker_mkdir(file_worker, SUBGHZ_APP_PATH_FOLDER)) {
break;
}
// First remove subghz device file if it was saved
string_printf(
dev_file_name, "%s/%s%s", SUBGHZ_APP_PATH_FOLDER, dev_name, SUBGHZ_APP_EXTENSION);
if(!file_worker_remove(file_worker, string_get_cstr(dev_file_name))) {
break;
}
// Open file
if(!file_worker_open(
file_worker, string_get_cstr(dev_file_name), FSAM_WRITE, FSOM_CREATE_ALWAYS)) {
break;
}
//Get string save
subghz->protocol_result->to_save_string(subghz->protocol_result, temp_str);
// Prepare and write data to file
if(!file_worker_write(file_worker, string_get_cstr(temp_str), string_size(temp_str))) {
break;
}
saved = true;
} while(0);
string_clear(temp_str);
string_clear(dev_file_name);
file_worker_close(file_worker);
file_worker_free(file_worker);
return saved;
}
void subghz_scene_save_name_text_input_callback(void* context) {
SubGhz* subghz = context;
view_dispatcher_send_custom_event(subghz->view_dispatcher, SCENE_SAVE_NAME_CUSTOM_EVENT);
}
const void subghz_scene_save_name_on_enter(void* context) {
SubGhz* subghz = context;
// Setup view
TextInput* text_input = subghz->text_input;
bool dev_name_empty = false;
set_random_name(subghz->text_store, sizeof(subghz->text_store));
dev_name_empty = true;
text_input_set_header_text(text_input, "Name the KEY");
text_input_set_result_callback(
text_input,
subghz_scene_save_name_text_input_callback,
subghz,
subghz->text_store,
22, //Max len name
dev_name_empty);
view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewTextInput);
}
const bool subghz_scene_save_name_on_event(void* context, SceneManagerEvent event) {
SubGhz* subghz = context;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SCENE_SAVE_NAME_CUSTOM_EVENT) {
if(subghz_scene_save_data_to_file(subghz, subghz->text_store)) {
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaveSuccess);
return true;
} else {
//Error save
return true;
}
}
}
return false;
}
const void subghz_scene_save_name_on_exit(void* context) {
SubGhz* subghz = context;
// Clear view
text_input_set_header_text(subghz->text_input, NULL);
text_input_set_result_callback(subghz->text_input, NULL, NULL, NULL, 0, false);
}