ebd158a823
* Lib: add random name library * Text_input: add default text clearing * All: rework all applications with new text_input API * Nfc: fix removing dev file on save_name scene enter * Lib: move all free radicals to toolbox and update API usage. Co-authored-by: あく <alleteam@gmail.com>
343 lines
8.6 KiB
C++
343 lines
8.6 KiB
C++
#include "ibutton-app.h"
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#include <stdarg.h>
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#include <callback-connector.h>
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#include <m-string.h>
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#include <file-worker-cpp.h>
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#include <lib/toolbox/path.h>
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const char* iButtonApp::app_folder = "/any/ibutton";
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const char* iButtonApp::app_extension = ".ibtn";
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void iButtonApp::run(void* args) {
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iButtonEvent event;
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bool consumed;
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bool exit = false;
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make_app_folder();
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if(args && load_key((const char*)args)) {
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current_scene = Scene::SceneEmulate;
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}
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scenes[current_scene]->on_enter(this);
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while(!exit) {
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view.receive_event(&event);
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consumed = scenes[current_scene]->on_event(this, &event);
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if(!consumed) {
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if(event.type == iButtonEvent::Type::EventTypeBack) {
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exit = switch_to_previous_scene();
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}
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}
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};
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scenes[current_scene]->on_exit(this);
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}
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iButtonApp::iButtonApp()
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: notification{"notification"} {
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api_hal_power_insomnia_enter();
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key_worker = new KeyWorker(&ibutton_gpio);
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}
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iButtonApp::~iButtonApp() {
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for(std::map<Scene, iButtonScene*>::iterator it = scenes.begin(); it != scenes.end(); ++it) {
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delete it->second;
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scenes.erase(it);
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}
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delete key_worker;
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api_hal_power_insomnia_exit();
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}
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iButtonAppViewManager* iButtonApp::get_view_manager() {
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return &view;
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}
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void iButtonApp::switch_to_next_scene(Scene next_scene) {
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previous_scenes_list.push_front(current_scene);
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if(next_scene != Scene::SceneExit) {
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scenes[current_scene]->on_exit(this);
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current_scene = next_scene;
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scenes[current_scene]->on_enter(this);
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}
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}
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void iButtonApp::search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list) {
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Scene previous_scene = Scene::SceneStart;
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bool scene_found = false;
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while(!scene_found) {
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previous_scene = get_previous_scene();
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for(Scene element : scenes_list) {
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if(previous_scene == element || previous_scene == Scene::SceneStart) {
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scene_found = true;
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break;
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}
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}
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}
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scenes[current_scene]->on_exit(this);
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current_scene = previous_scene;
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scenes[current_scene]->on_enter(this);
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}
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bool iButtonApp::switch_to_previous_scene(uint8_t count) {
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Scene previous_scene = Scene::SceneStart;
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for(uint8_t i = 0; i < count; i++) {
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previous_scene = get_previous_scene();
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if(previous_scene == Scene::SceneExit) break;
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}
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if(previous_scene == Scene::SceneExit) {
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return true;
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} else {
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scenes[current_scene]->on_exit(this);
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current_scene = previous_scene;
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scenes[current_scene]->on_enter(this);
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return false;
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}
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}
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iButtonApp::Scene iButtonApp::get_previous_scene() {
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Scene scene = previous_scenes_list.front();
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previous_scenes_list.pop_front();
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return scene;
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}
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const GpioPin* iButtonApp::get_ibutton_pin() {
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// TODO open record
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return &ibutton_gpio;
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}
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KeyWorker* iButtonApp::get_key_worker() {
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return key_worker;
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}
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iButtonKey* iButtonApp::get_key() {
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return &key;
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}
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char* iButtonApp::get_file_name() {
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return file_name;
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}
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uint8_t iButtonApp::get_file_name_size() {
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return file_name_size;
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}
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void iButtonApp::notify_green_blink() {
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notification_message(notification, &sequence_blink_green_10);
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}
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void iButtonApp::notify_yellow_blink() {
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notification_message(notification, &sequence_blink_yellow_10);
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}
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void iButtonApp::notify_red_blink() {
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notification_message(notification, &sequence_blink_red_10);
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}
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void iButtonApp::notify_error() {
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notification_message(notification, &sequence_error);
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}
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void iButtonApp::notify_success() {
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notification_message(notification, &sequence_success);
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}
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void iButtonApp::notify_green_on() {
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notification_message_block(notification, &sequence_set_green_255);
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}
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void iButtonApp::notify_green_off() {
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notification_message(notification, &sequence_reset_green);
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}
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void iButtonApp::notify_red_on() {
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notification_message_block(notification, &sequence_set_red_255);
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}
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void iButtonApp::notify_red_off() {
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notification_message(notification, &sequence_reset_red);
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}
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void iButtonApp::set_text_store(const char* text...) {
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va_list args;
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va_start(args, text);
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vsnprintf(text_store, text_store_size, text, args);
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va_end(args);
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}
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char* iButtonApp::get_text_store() {
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return text_store;
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}
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uint8_t iButtonApp::get_text_store_size() {
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return text_store_size;
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}
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// file managment
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bool iButtonApp::save_key(const char* key_name) {
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// Create ibutton directory if necessary
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make_app_folder();
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FileWorkerCpp file_worker;
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string_t key_file_name;
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bool result = false;
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// First remove key if it was saved
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string_init_printf(key_file_name, "%s/%s%s", app_folder, get_key()->get_name(), app_extension);
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if(!file_worker.remove(string_get_cstr(key_file_name))) {
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string_clear(key_file_name);
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return false;
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};
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// Save the key
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get_key()->set_name(key_name);
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string_printf(key_file_name, "%s/%s%s", app_folder, get_key()->get_name(), app_extension);
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bool res = file_worker.open(string_get_cstr(key_file_name), FSAM_WRITE, FSOM_CREATE_ALWAYS);
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string_clear(key_file_name);
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if(res) {
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// type header
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const char* key_type = "E ";
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switch(get_key()->get_key_type()) {
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case iButtonKeyType::KeyCyfral:
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key_type = "C ";
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break;
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case iButtonKeyType::KeyDallas:
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key_type = "D ";
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break;
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case iButtonKeyType::KeyMetakom:
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key_type = "M ";
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break;
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}
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if(!file_worker.write(key_type, 2)) {
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file_worker.close();
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return false;
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}
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if(!file_worker.write_hex(get_key()->get_data(), get_key()->get_type_data_size())) {
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file_worker.close();
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return false;
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}
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result = true;
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}
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file_worker.close();
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return result;
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}
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bool iButtonApp::load_key_data(string_t key_path) {
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FileWorkerCpp file_worker;
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// Open key file
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if(!file_worker.open(string_get_cstr(key_path), FSAM_READ, FSOM_OPEN_EXISTING)) {
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file_worker.close();
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return false;
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}
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const uint8_t byte_text_size = 4;
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char byte_text[byte_text_size] = {0, 0, 0, 0};
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// Load type header
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if(!file_worker.read(byte_text, 2)) {
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file_worker.close();
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return false;
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}
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iButtonKeyType key_type = iButtonKeyType::KeyCyfral;
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if(strcmp(byte_text, "C ") == 0) {
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key_type = iButtonKeyType::KeyCyfral;
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} else if(strcmp(byte_text, "M ") == 0) {
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key_type = iButtonKeyType::KeyMetakom;
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} else if(strcmp(byte_text, "D ") == 0) {
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key_type = iButtonKeyType::KeyDallas;
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} else {
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file_worker.show_error("Cannot parse\nkey file");
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file_worker.close();
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return false;
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}
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iButtonKeyType old_type = get_key()->get_key_type();
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get_key()->set_type(key_type);
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uint8_t key_data[IBUTTON_KEY_DATA_SIZE] = {0, 0, 0, 0, 0, 0, 0, 0};
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if(!file_worker.read_hex(key_data, get_key()->get_type_data_size())) {
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get_key()->set_type(old_type);
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file_worker.close();
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return false;
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}
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file_worker.close();
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get_key()->set_data(key_data, IBUTTON_KEY_DATA_SIZE);
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return true;
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}
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bool iButtonApp::load_key(const char* key_name) {
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bool result = false;
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string_t key_path;
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string_init_set_str(key_path, key_name);
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result = load_key_data(key_path);
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if(result) {
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path_extract_filename_no_ext(key_name, key_path);
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get_key()->set_name(string_get_cstr(key_path));
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}
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string_clear(key_path);
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return result;
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}
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bool iButtonApp::load_key() {
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bool result = false;
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FileWorkerCpp file_worker;
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// Input events and views are managed by file_select
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bool res = file_worker.file_select(
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app_folder, app_extension, get_file_name(), get_file_name_size(), get_key()->get_name());
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if(res) {
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string_t key_str;
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// Get key file path
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string_init_printf(key_str, "%s/%s%s", app_folder, get_file_name(), app_extension);
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result = load_key_data(key_str);
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if(result) {
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get_key()->set_name(get_file_name());
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}
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string_clear(key_str);
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}
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return result;
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}
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bool iButtonApp::delete_key() {
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string_t file_name;
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bool result = false;
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FileWorkerCpp file_worker;
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string_init_printf(file_name, "%s/%s%s", app_folder, get_key()->get_name(), app_extension);
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result = file_worker.remove(string_get_cstr(file_name));
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string_clear(file_name);
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return result;
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}
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void iButtonApp::make_app_folder() {
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FileWorkerCpp file_worker;
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file_worker.mkdir(app_folder);
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} |