f11df49468
* Move DolphinDeedNfcRead * Move DolphinDeedNfcReadSuccess * Move DolphinDeedNfcSave * Move DolphinDeedNfcDetectReader * Move DolphinDeedNfcEmulate * Count DolphinDeedNfcEmulate when launched from file browser * Implement most of the score accounting for NFC * Fully update Nfc icounter handling * Move DolphinDeedSubGhzFrequencyAnalyzer * Update the rest of icounter in SubGHz * Adjust SubGHz icounter handling * Adjust LFRFID icounter handling * Adjust Infrared icounter handling * Don't count renaming RFID tags as saving * Don't count renaming SubGHz signals as saving * Don't count renaming NFC tags as saving * Adjust iButton icounter handling * Minor code refactoring * Correct formatting * Account for emulating iButton keys from file manager/rpc Co-authored-by: あく <alleteam@gmail.com>
74 lines
2.6 KiB
C
74 lines
2.6 KiB
C
#include "dolphin_deed.h"
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#include <furi.h>
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static const DolphinDeedWeight dolphin_deed_weights[] = {
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{1, DolphinAppSubGhz}, // DolphinDeedSubGhzReceiverInfo
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{3, DolphinAppSubGhz}, // DolphinDeedSubGhzSave
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{1, DolphinAppSubGhz}, // DolphinDeedSubGhzRawRec
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{2, DolphinAppSubGhz}, // DolphinDeedSubGhzAddManually
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{2, DolphinAppSubGhz}, // DolphinDeedSubGhzSend
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{1, DolphinAppSubGhz}, // DolphinDeedSubGhzFrequencyAnalyzer
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{1, DolphinAppRfid}, // DolphinDeedRfidRead
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{3, DolphinAppRfid}, // DolphinDeedRfidReadSuccess
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{3, DolphinAppRfid}, // DolphinDeedRfidSave
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{2, DolphinAppRfid}, // DolphinDeedRfidEmulate
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{2, DolphinAppRfid}, // DolphinDeedRfidAdd
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{1, DolphinAppNfc}, // DolphinDeedNfcRead
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{3, DolphinAppNfc}, // DolphinDeedNfcReadSuccess
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{3, DolphinAppNfc}, // DolphinDeedNfcSave
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{1, DolphinAppNfc}, // DolphinDeedNfcDetectReader
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{2, DolphinAppNfc}, // DolphinDeedNfcEmulate
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{2, DolphinAppNfc}, // DolphinDeedNfcMfcAdd
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{1, DolphinAppNfc}, // DolphinDeedNfcAddSave
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{1, DolphinAppNfc}, // DolphinDeedNfcAddEmulate
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{1, DolphinAppIr}, // DolphinDeedIrSend
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{3, DolphinAppIr}, // DolphinDeedIrLearnSuccess
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{3, DolphinAppIr}, // DolphinDeedIrSave
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{1, DolphinAppIbutton}, // DolphinDeedIbuttonRead
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{3, DolphinAppIbutton}, // DolphinDeedIbuttonReadSuccess
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{3, DolphinAppIbutton}, // DolphinDeedIbuttonSave
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{2, DolphinAppIbutton}, // DolphinDeedIbuttonEmulate
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{2, DolphinAppIbutton}, // DolphinDeedIbuttonAdd
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{3, DolphinAppBadusb}, // DolphinDeedBadUsbPlayScript
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{3, DolphinAppPlugin}, // DolphinDeedU2fAuthorized
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{1, DolphinAppPlugin}, // DolphinDeedGpioUartBridge
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{1, DolphinAppPlugin}, // DolphinDeedPluginStart
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{1, DolphinAppPlugin}, // DolphinDeedPluginGameStart
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{10, DolphinAppPlugin}, // DolphinDeedPluginGameWin
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};
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static uint8_t dolphin_deed_limits[] = {
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20, // DolphinAppSubGhz
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20, // DolphinAppRfid
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20, // DolphinAppNfc
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20, // DolphinAppIr
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20, // DolphinAppIbutton
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20, // DolphinAppBadusb
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20, // DolphinAppPlugin
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};
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_Static_assert(COUNT_OF(dolphin_deed_weights) == DolphinDeedMAX, "dolphin_deed_weights size error");
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_Static_assert(COUNT_OF(dolphin_deed_limits) == DolphinAppMAX, "dolphin_deed_limits size error");
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uint8_t dolphin_deed_get_weight(DolphinDeed deed) {
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furi_check(deed < DolphinDeedMAX);
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return dolphin_deed_weights[deed].icounter;
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}
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DolphinApp dolphin_deed_get_app(DolphinDeed deed) {
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furi_check(deed < DolphinDeedMAX);
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return dolphin_deed_weights[deed].app;
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}
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uint8_t dolphin_deed_get_app_limit(DolphinApp app) {
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furi_check(app < DolphinAppMAX);
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return dolphin_deed_limits[app];
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}
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