flipperzero-firmware/applications/ibutton/ibutton-app.cpp
gornekich ebd158a823
[FL-1542], [FL-1603] Generate random name (#602)
* Lib: add random name library
* Text_input: add default text clearing
* All: rework all applications with new text_input API
* Nfc: fix removing dev file on save_name scene enter
* Lib: move all free radicals to toolbox and update API usage.

Co-authored-by: あく <alleteam@gmail.com>
2021-07-25 14:34:54 +03:00

343 lines
8.6 KiB
C++

#include "ibutton-app.h"
#include <stdarg.h>
#include <callback-connector.h>
#include <m-string.h>
#include <file-worker-cpp.h>
#include <lib/toolbox/path.h>
const char* iButtonApp::app_folder = "/any/ibutton";
const char* iButtonApp::app_extension = ".ibtn";
void iButtonApp::run(void* args) {
iButtonEvent event;
bool consumed;
bool exit = false;
make_app_folder();
if(args && load_key((const char*)args)) {
current_scene = Scene::SceneEmulate;
}
scenes[current_scene]->on_enter(this);
while(!exit) {
view.receive_event(&event);
consumed = scenes[current_scene]->on_event(this, &event);
if(!consumed) {
if(event.type == iButtonEvent::Type::EventTypeBack) {
exit = switch_to_previous_scene();
}
}
};
scenes[current_scene]->on_exit(this);
}
iButtonApp::iButtonApp()
: notification{"notification"} {
api_hal_power_insomnia_enter();
key_worker = new KeyWorker(&ibutton_gpio);
}
iButtonApp::~iButtonApp() {
for(std::map<Scene, iButtonScene*>::iterator it = scenes.begin(); it != scenes.end(); ++it) {
delete it->second;
scenes.erase(it);
}
delete key_worker;
api_hal_power_insomnia_exit();
}
iButtonAppViewManager* iButtonApp::get_view_manager() {
return &view;
}
void iButtonApp::switch_to_next_scene(Scene next_scene) {
previous_scenes_list.push_front(current_scene);
if(next_scene != Scene::SceneExit) {
scenes[current_scene]->on_exit(this);
current_scene = next_scene;
scenes[current_scene]->on_enter(this);
}
}
void iButtonApp::search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list) {
Scene previous_scene = Scene::SceneStart;
bool scene_found = false;
while(!scene_found) {
previous_scene = get_previous_scene();
for(Scene element : scenes_list) {
if(previous_scene == element || previous_scene == Scene::SceneStart) {
scene_found = true;
break;
}
}
}
scenes[current_scene]->on_exit(this);
current_scene = previous_scene;
scenes[current_scene]->on_enter(this);
}
bool iButtonApp::switch_to_previous_scene(uint8_t count) {
Scene previous_scene = Scene::SceneStart;
for(uint8_t i = 0; i < count; i++) {
previous_scene = get_previous_scene();
if(previous_scene == Scene::SceneExit) break;
}
if(previous_scene == Scene::SceneExit) {
return true;
} else {
scenes[current_scene]->on_exit(this);
current_scene = previous_scene;
scenes[current_scene]->on_enter(this);
return false;
}
}
iButtonApp::Scene iButtonApp::get_previous_scene() {
Scene scene = previous_scenes_list.front();
previous_scenes_list.pop_front();
return scene;
}
const GpioPin* iButtonApp::get_ibutton_pin() {
// TODO open record
return &ibutton_gpio;
}
KeyWorker* iButtonApp::get_key_worker() {
return key_worker;
}
iButtonKey* iButtonApp::get_key() {
return &key;
}
char* iButtonApp::get_file_name() {
return file_name;
}
uint8_t iButtonApp::get_file_name_size() {
return file_name_size;
}
void iButtonApp::notify_green_blink() {
notification_message(notification, &sequence_blink_green_10);
}
void iButtonApp::notify_yellow_blink() {
notification_message(notification, &sequence_blink_yellow_10);
}
void iButtonApp::notify_red_blink() {
notification_message(notification, &sequence_blink_red_10);
}
void iButtonApp::notify_error() {
notification_message(notification, &sequence_error);
}
void iButtonApp::notify_success() {
notification_message(notification, &sequence_success);
}
void iButtonApp::notify_green_on() {
notification_message_block(notification, &sequence_set_green_255);
}
void iButtonApp::notify_green_off() {
notification_message(notification, &sequence_reset_green);
}
void iButtonApp::notify_red_on() {
notification_message_block(notification, &sequence_set_red_255);
}
void iButtonApp::notify_red_off() {
notification_message(notification, &sequence_reset_red);
}
void iButtonApp::set_text_store(const char* text...) {
va_list args;
va_start(args, text);
vsnprintf(text_store, text_store_size, text, args);
va_end(args);
}
char* iButtonApp::get_text_store() {
return text_store;
}
uint8_t iButtonApp::get_text_store_size() {
return text_store_size;
}
// file managment
bool iButtonApp::save_key(const char* key_name) {
// Create ibutton directory if necessary
make_app_folder();
FileWorkerCpp file_worker;
string_t key_file_name;
bool result = false;
// First remove key if it was saved
string_init_printf(key_file_name, "%s/%s%s", app_folder, get_key()->get_name(), app_extension);
if(!file_worker.remove(string_get_cstr(key_file_name))) {
string_clear(key_file_name);
return false;
};
// Save the key
get_key()->set_name(key_name);
string_printf(key_file_name, "%s/%s%s", app_folder, get_key()->get_name(), app_extension);
bool res = file_worker.open(string_get_cstr(key_file_name), FSAM_WRITE, FSOM_CREATE_ALWAYS);
string_clear(key_file_name);
if(res) {
// type header
const char* key_type = "E ";
switch(get_key()->get_key_type()) {
case iButtonKeyType::KeyCyfral:
key_type = "C ";
break;
case iButtonKeyType::KeyDallas:
key_type = "D ";
break;
case iButtonKeyType::KeyMetakom:
key_type = "M ";
break;
}
if(!file_worker.write(key_type, 2)) {
file_worker.close();
return false;
}
if(!file_worker.write_hex(get_key()->get_data(), get_key()->get_type_data_size())) {
file_worker.close();
return false;
}
result = true;
}
file_worker.close();
return result;
}
bool iButtonApp::load_key_data(string_t key_path) {
FileWorkerCpp file_worker;
// Open key file
if(!file_worker.open(string_get_cstr(key_path), FSAM_READ, FSOM_OPEN_EXISTING)) {
file_worker.close();
return false;
}
const uint8_t byte_text_size = 4;
char byte_text[byte_text_size] = {0, 0, 0, 0};
// Load type header
if(!file_worker.read(byte_text, 2)) {
file_worker.close();
return false;
}
iButtonKeyType key_type = iButtonKeyType::KeyCyfral;
if(strcmp(byte_text, "C ") == 0) {
key_type = iButtonKeyType::KeyCyfral;
} else if(strcmp(byte_text, "M ") == 0) {
key_type = iButtonKeyType::KeyMetakom;
} else if(strcmp(byte_text, "D ") == 0) {
key_type = iButtonKeyType::KeyDallas;
} else {
file_worker.show_error("Cannot parse\nkey file");
file_worker.close();
return false;
}
iButtonKeyType old_type = get_key()->get_key_type();
get_key()->set_type(key_type);
uint8_t key_data[IBUTTON_KEY_DATA_SIZE] = {0, 0, 0, 0, 0, 0, 0, 0};
if(!file_worker.read_hex(key_data, get_key()->get_type_data_size())) {
get_key()->set_type(old_type);
file_worker.close();
return false;
}
file_worker.close();
get_key()->set_data(key_data, IBUTTON_KEY_DATA_SIZE);
return true;
}
bool iButtonApp::load_key(const char* key_name) {
bool result = false;
string_t key_path;
string_init_set_str(key_path, key_name);
result = load_key_data(key_path);
if(result) {
path_extract_filename_no_ext(key_name, key_path);
get_key()->set_name(string_get_cstr(key_path));
}
string_clear(key_path);
return result;
}
bool iButtonApp::load_key() {
bool result = false;
FileWorkerCpp file_worker;
// Input events and views are managed by file_select
bool res = file_worker.file_select(
app_folder, app_extension, get_file_name(), get_file_name_size(), get_key()->get_name());
if(res) {
string_t key_str;
// Get key file path
string_init_printf(key_str, "%s/%s%s", app_folder, get_file_name(), app_extension);
result = load_key_data(key_str);
if(result) {
get_key()->set_name(get_file_name());
}
string_clear(key_str);
}
return result;
}
bool iButtonApp::delete_key() {
string_t file_name;
bool result = false;
FileWorkerCpp file_worker;
string_init_printf(file_name, "%s/%s%s", app_folder, get_key()->get_name(), app_extension);
result = file_worker.remove(string_get_cstr(file_name));
string_clear(file_name);
return result;
}
void iButtonApp::make_app_folder() {
FileWorkerCpp file_worker;
file_worker.mkdir(app_folder);
}