flipperzero-firmware/applications/ibutton/ibutton.c
Georgii Surkov 5171a6ad14
[FL-2514] Port iButton application to C (#1198)
* Initial C iButton app setup
* Add more scenes
* Add even more scenes
* Add even more scenes again
* More scenes...
* Add key info scene
* Add delete success scene
* Use scene state to store internal data
* Add parameter parsing
* Add emulate scene
* Add write scene
* Add write success scene
* Add Read scene
* Add read success scene
* Add exit confirm scene
* Add retry confirm scene
* Add CRC error scene
* Add not key scene
* Add read key menu scene
* Rename some scenes
* Refactor conditionals
* Remove unneeded custom events
* Remove the old iButton app
* Correct formatting
* Remove rogue comments and function prototypes
* iButton: cleanup merge artifacts and fix warnings

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-05-06 19:48:39 +03:00

350 lines
11 KiB
C

#include "ibutton.h"
#include "ibutton_i.h"
#include "ibutton/scenes/ibutton_scene.h"
#include <toolbox/path.h>
#include <flipper_format/flipper_format.h>
static const NotificationSequence* ibutton_notification_sequences[] = {
&sequence_error,
&sequence_success,
&sequence_blink_cyan_10,
&sequence_blink_magenta_10,
&sequence_blink_yellow_10,
&sequence_set_red_255,
&sequence_reset_red,
&sequence_set_green_255,
&sequence_reset_green,
};
static void ibutton_make_app_folder(iButton* ibutton) {
if(!storage_simply_mkdir(ibutton->storage, IBUTTON_APP_FOLDER)) {
dialog_message_show_storage_error(ibutton->dialogs, "Cannot create\napp folder");
}
}
static bool ibutton_load_key_data(iButton* ibutton, string_t key_path) {
FlipperFormat* file = flipper_format_file_alloc(ibutton->storage);
bool result = false;
string_t data;
string_init(data);
do {
if(!flipper_format_file_open_existing(file, string_get_cstr(key_path))) break;
// header
uint32_t version;
if(!flipper_format_read_header(file, data, &version)) break;
if(string_cmp_str(data, IBUTTON_APP_FILE_TYPE) != 0) break;
if(version != 1) break;
// key type
iButtonKeyType type;
if(!flipper_format_read_string(file, "Key type", data)) break;
if(!ibutton_key_get_type_by_string(string_get_cstr(data), &type)) break;
// key data
uint8_t key_data[IBUTTON_KEY_DATA_SIZE] = {0};
if(!flipper_format_read_hex(file, "Data", key_data, ibutton_key_get_size_by_type(type)))
break;
ibutton_key_set_type(ibutton->key, type);
ibutton_key_set_data(ibutton->key, key_data, IBUTTON_KEY_DATA_SIZE);
result = true;
} while(false);
flipper_format_free(file);
string_clear(data);
if(!result) {
dialog_message_show_storage_error(ibutton->dialogs, "Cannot load\nkey file");
}
return result;
}
bool ibutton_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
iButton* ibutton = context;
return scene_manager_handle_custom_event(ibutton->scene_manager, event);
}
bool ibutton_back_event_callback(void* context) {
furi_assert(context);
iButton* ibutton = context;
return scene_manager_handle_back_event(ibutton->scene_manager);
}
void ibutton_tick_event_callback(void* context) {
furi_assert(context);
iButton* ibutton = context;
scene_manager_handle_tick_event(ibutton->scene_manager);
}
iButton* ibutton_alloc() {
iButton* ibutton = malloc(sizeof(iButton));
ibutton->scene_manager = scene_manager_alloc(&ibutton_scene_handlers, ibutton);
ibutton->view_dispatcher = view_dispatcher_alloc();
view_dispatcher_enable_queue(ibutton->view_dispatcher);
view_dispatcher_set_event_callback_context(ibutton->view_dispatcher, ibutton);
view_dispatcher_set_custom_event_callback(
ibutton->view_dispatcher, ibutton_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
ibutton->view_dispatcher, ibutton_back_event_callback);
view_dispatcher_set_tick_event_callback(
ibutton->view_dispatcher, ibutton_tick_event_callback, 100);
ibutton->gui = furi_record_open("gui");
view_dispatcher_attach_to_gui(
ibutton->view_dispatcher, ibutton->gui, ViewDispatcherTypeFullscreen);
ibutton->storage = furi_record_open("storage");
ibutton->dialogs = furi_record_open("dialogs");
ibutton->notifications = furi_record_open("notification");
ibutton->key = ibutton_key_alloc();
ibutton->key_worker = ibutton_worker_alloc();
ibutton_worker_start_thread(ibutton->key_worker);
ibutton->submenu = submenu_alloc();
view_dispatcher_add_view(
ibutton->view_dispatcher, iButtonViewSubmenu, submenu_get_view(ibutton->submenu));
ibutton->byte_input = byte_input_alloc();
view_dispatcher_add_view(
ibutton->view_dispatcher, iButtonViewByteInput, byte_input_get_view(ibutton->byte_input));
ibutton->text_input = text_input_alloc();
view_dispatcher_add_view(
ibutton->view_dispatcher, iButtonViewTextInput, text_input_get_view(ibutton->text_input));
ibutton->popup = popup_alloc();
view_dispatcher_add_view(
ibutton->view_dispatcher, iButtonViewPopup, popup_get_view(ibutton->popup));
ibutton->widget = widget_alloc();
view_dispatcher_add_view(
ibutton->view_dispatcher, iButtonViewWidget, widget_get_view(ibutton->widget));
ibutton->dialog_ex = dialog_ex_alloc();
view_dispatcher_add_view(
ibutton->view_dispatcher, iButtonViewDialogEx, dialog_ex_get_view(ibutton->dialog_ex));
return ibutton;
}
void ibutton_free(iButton* ibutton) {
furi_assert(ibutton);
view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewDialogEx);
dialog_ex_free(ibutton->dialog_ex);
view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewWidget);
widget_free(ibutton->widget);
view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewPopup);
popup_free(ibutton->popup);
view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewTextInput);
text_input_free(ibutton->text_input);
view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewByteInput);
byte_input_free(ibutton->byte_input);
view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewSubmenu);
submenu_free(ibutton->submenu);
view_dispatcher_free(ibutton->view_dispatcher);
scene_manager_free(ibutton->scene_manager);
furi_record_close("storage");
ibutton->storage = NULL;
furi_record_close("notification");
ibutton->notifications = NULL;
furi_record_close("dialogs");
ibutton->dialogs = NULL;
furi_record_close("gui");
ibutton->gui = NULL;
ibutton_worker_stop_thread(ibutton->key_worker);
ibutton_worker_free(ibutton->key_worker);
ibutton_key_free(ibutton->key);
free(ibutton);
}
bool ibutton_file_select(iButton* ibutton) {
bool success = dialog_file_select_show(
ibutton->dialogs,
IBUTTON_APP_FOLDER,
IBUTTON_APP_EXTENSION,
ibutton->file_name,
IBUTTON_FILE_NAME_SIZE,
ibutton_key_get_name_p(ibutton->key));
if(success) {
string_t key_str;
string_init_printf(
key_str, "%s/%s%s", IBUTTON_APP_FOLDER, ibutton->file_name, IBUTTON_APP_EXTENSION);
success = ibutton_load_key_data(ibutton, key_str);
if(success) {
ibutton_key_set_name(ibutton->key, ibutton->file_name);
}
string_clear(key_str);
}
return success;
}
bool ibutton_load_key(iButton* ibutton, const char* key_name) {
string_t key_path;
string_init_set_str(key_path, key_name);
const bool success = ibutton_load_key_data(ibutton, key_path);
if(success) {
path_extract_filename_no_ext(key_name, key_path);
ibutton_key_set_name(ibutton->key, string_get_cstr(key_path));
}
string_clear(key_path);
return success;
}
bool ibutton_save_key(iButton* ibutton, const char* key_name) {
// Create ibutton directory if necessary
ibutton_make_app_folder(ibutton);
FlipperFormat* file = flipper_format_file_alloc(ibutton->storage);
iButtonKey* key = ibutton->key;
string_t key_file_name;
bool result = false;
string_init(key_file_name);
do {
// First remove key if it was saved (we rename the key)
if(!ibutton_delete_key(ibutton)) break;
// Save the key
ibutton_key_set_name(key, key_name);
// Set full file name, for new key
string_printf(
key_file_name,
"%s/%s%s",
IBUTTON_APP_FOLDER,
ibutton_key_get_name_p(key),
IBUTTON_APP_EXTENSION);
// Open file for write
if(!flipper_format_file_open_always(file, string_get_cstr(key_file_name))) break;
// Write header
if(!flipper_format_write_header_cstr(file, IBUTTON_APP_FILE_TYPE, 1)) break;
// Write key type
if(!flipper_format_write_comment_cstr(file, "Key type can be Cyfral, Dallas or Metakom"))
break;
const char* key_type = ibutton_key_get_string_by_type(ibutton_key_get_type(key));
if(!flipper_format_write_string_cstr(file, "Key type", key_type)) break;
// Write data
if(!flipper_format_write_comment_cstr(
file, "Data size for Cyfral is 2, for Metakom is 4, for Dallas is 8"))
break;
if(!flipper_format_write_hex(
file, "Data", ibutton_key_get_data_p(key), ibutton_key_get_data_size(key)))
break;
result = true;
} while(false);
flipper_format_free(file);
string_clear(key_file_name);
if(!result) {
dialog_message_show_storage_error(ibutton->dialogs, "Cannot save\nkey file");
}
return result;
}
bool ibutton_delete_key(iButton* ibutton) {
string_t file_name;
bool result = false;
string_init_printf(
file_name,
"%s/%s%s",
IBUTTON_APP_FOLDER,
ibutton_key_get_name_p(ibutton->key),
IBUTTON_APP_EXTENSION);
result = storage_simply_remove(ibutton->storage, string_get_cstr(file_name));
string_clear(file_name);
return result;
}
void ibutton_text_store_set(iButton* ibutton, const char* text, ...) {
va_list args;
va_start(args, text);
vsnprintf(ibutton->text_store, IBUTTON_TEXT_STORE_SIZE, text, args);
va_end(args);
}
void ibutton_text_store_clear(iButton* ibutton) {
memset(ibutton->text_store, 0, IBUTTON_TEXT_STORE_SIZE);
}
void ibutton_switch_to_previous_scene_one_of(
iButton* ibutton,
const uint32_t* scene_ids,
size_t scene_ids_size) {
furi_assert(scene_ids_size);
SceneManager* scene_manager = ibutton->scene_manager;
for(size_t i = 0; i < scene_ids_size; ++i) {
const uint32_t scene_id = scene_ids[i];
if(scene_manager_has_previous_scene(scene_manager, scene_id)) {
scene_manager_search_and_switch_to_previous_scene(scene_manager, scene_id);
return;
}
}
}
void ibutton_notification_message(iButton* ibutton, uint32_t message) {
furi_assert(message < sizeof(ibutton_notification_sequences) / sizeof(NotificationSequence*));
notification_message(ibutton->notifications, ibutton_notification_sequences[message]);
}
int32_t ibutton_app(void* p) {
iButton* ibutton = ibutton_alloc();
ibutton_make_app_folder(ibutton);
if(p && ibutton_load_key(ibutton, (const char*)p)) {
// TODO: Display an error if the key from p could not be loaded
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneEmulate);
} else {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneStart);
}
view_dispatcher_run(ibutton->view_dispatcher);
ibutton_free(ibutton);
return 0;
}