ebd158a823
* Lib: add random name library * Text_input: add default text clearing * All: rework all applications with new text_input API * Nfc: fix removing dev file on save_name scene enter * Lib: move all free radicals to toolbox and update API usage. Co-authored-by: あく <alleteam@gmail.com>
58 lines
1.7 KiB
C++
Executable File
58 lines
1.7 KiB
C++
Executable File
#include "lfrfid-app-scene-save-name.h"
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#include <lib/toolbox/random_name.h>
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void LfRfidAppSceneSaveName::on_enter(LfRfidApp* app, bool need_restore) {
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const char* key_name = app->worker.key.get_name();
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bool key_name_empty = !strcmp(key_name, "");
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if(key_name_empty) {
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set_random_name(app->text_store.text, app->text_store.text_size);
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} else {
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app->text_store.set("%s", key_name);
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}
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auto text_input = app->view_controller.get<TextInputVM>();
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text_input->set_header_text("Name the card");
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text_input->set_result_callback(
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save_callback,
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app,
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app->text_store.text,
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app->worker.key.get_name_length(),
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key_name_empty);
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app->view_controller.switch_to<TextInputVM>();
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}
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bool LfRfidAppSceneSaveName::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
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bool consumed = false;
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if(event->type == LfRfidApp::EventType::Next) {
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if(strlen(app->worker.key.get_name())) {
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app->delete_key(&app->worker.key);
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}
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app->worker.key.set_name(app->text_store.text);
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if(app->save_key(&app->worker.key)) {
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app->scene_controller.switch_to_next_scene(LfRfidApp::SceneType::SaveSuccess);
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} else {
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app->scene_controller.search_and_switch_to_previous_scene(
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{LfRfidApp::SceneType::ReadedMenu});
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}
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}
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return consumed;
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}
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void LfRfidAppSceneSaveName::on_exit(LfRfidApp* app) {
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app->view_controller.get<TextInputVM>()->clean();
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}
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void LfRfidAppSceneSaveName::save_callback(void* context) {
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LfRfidApp* app = static_cast<LfRfidApp*>(context);
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LfRfidApp::Event event;
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event.type = LfRfidApp::EventType::Next;
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app->view_controller.send_event(&event);
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}
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