c209ec56fc
* Notification: use all input for backlight, otherwise it is causing issues on repeat. Dolphin: rework debug tools. * Notification: remove unused variable * Applications: fix incorrect count in system apps list * SubGhz: fix memory leak in settings * SubGhz: fix incorrect frequency in newly created keys * Loader: make cli command parallel safe
201 lines
7.3 KiB
C
201 lines
7.3 KiB
C
#include "../subghz_i.h"
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#define PRESET_COUNT 4
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const char* const preset_text[PRESET_COUNT] = {
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"AM270",
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"AM650",
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"FM238",
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"FM476",
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};
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const uint32_t preset_value[PRESET_COUNT] = {
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FuriHalSubGhzPresetOok270Async, /** OOK, bandwidth 270kHz, asynchronous */
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FuriHalSubGhzPresetOok650Async, /** OOK, bandwidth 650kHz, asynchronous */
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FuriHalSubGhzPreset2FSKDev238Async, /** FM, deviation 2.380371 kHz, asynchronous */
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FuriHalSubGhzPreset2FSKDev476Async, /** FM, deviation 4.760742 kHz, asynchronous */
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};
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#define HOPPING_COUNT 2
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const char* const hopping_text[HOPPING_COUNT] = {
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"OFF",
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"ON",
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};
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const uint32_t hopping_value[HOPPING_COUNT] = {
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SubGhzHopperStateOFF,
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SubGhzHopperStateRunnig,
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};
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uint8_t subghz_scene_receiver_config_uint32_value_index(
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const uint32_t value,
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const uint32_t values[],
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uint8_t values_count) {
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int64_t last_value = INT64_MIN;
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uint8_t index = 0;
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for(uint8_t i = 0; i < values_count; i++) {
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if((value >= last_value) && (value <= values[i])) {
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index = i;
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break;
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}
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last_value = values[i];
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}
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return index;
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}
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uint8_t subghz_scene_receiver_config_next_frequency(const uint32_t value, void* context) {
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furi_assert(context);
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SubGhz* subghz = context;
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int64_t last_value = INT64_MIN;
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uint8_t index = 0;
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for(uint8_t i = 0; i < subghz_setting_get_frequency_count(subghz->setting); i++) {
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if((value >= last_value) && (value <= subghz_setting_get_frequency(subghz->setting, i))) {
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index = i;
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break;
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}
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last_value = subghz_setting_get_frequency(subghz->setting, i);
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}
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return index;
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}
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uint8_t subghz_scene_receiver_config_hopper_value_index(
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const uint32_t value,
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const uint32_t values[],
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uint8_t values_count,
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void* context) {
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furi_assert(context);
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SubGhz* subghz = context;
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if(value == values[0]) {
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return 0;
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} else {
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variable_item_set_current_value_text(
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(VariableItem*)scene_manager_get_scene_state(
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subghz->scene_manager, SubGhzSceneReceiverConfig),
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" -----");
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return 1;
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}
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}
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static void subghz_scene_receiver_config_set_frequency(VariableItem* item) {
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SubGhz* subghz = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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if(subghz->txrx->hopper_state == SubGhzHopperStateOFF) {
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char text_buf[10] = {0};
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sprintf(
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text_buf,
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"%lu.%02lu",
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subghz_setting_get_frequency(subghz->setting, index) / 1000000,
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(subghz_setting_get_frequency(subghz->setting, index) % 1000000) / 10000);
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variable_item_set_current_value_text(item, text_buf);
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subghz->txrx->frequency = subghz_setting_get_frequency(subghz->setting, index);
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} else {
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variable_item_set_current_value_index(
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item, subghz_setting_get_frequency_default_index(subghz->setting));
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}
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}
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static void subghz_scene_receiver_config_set_preset(VariableItem* item) {
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SubGhz* subghz = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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variable_item_set_current_value_text(item, preset_text[index]);
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subghz->txrx->preset = preset_value[index];
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}
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static void subghz_scene_receiver_config_set_hopping_runing(VariableItem* item) {
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SubGhz* subghz = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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variable_item_set_current_value_text(item, hopping_text[index]);
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if(hopping_value[index] == SubGhzHopperStateOFF) {
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char text_buf[10] = {0};
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sprintf(
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text_buf,
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"%lu.%02lu",
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subghz_setting_get_default_frequency(subghz->setting) / 1000000,
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(subghz_setting_get_default_frequency(subghz->setting) % 1000000) / 10000);
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variable_item_set_current_value_text(
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(VariableItem*)scene_manager_get_scene_state(
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subghz->scene_manager, SubGhzSceneReceiverConfig),
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text_buf);
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subghz->txrx->frequency = subghz_setting_get_default_frequency(subghz->setting);
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variable_item_set_current_value_index(
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(VariableItem*)scene_manager_get_scene_state(
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subghz->scene_manager, SubGhzSceneReceiverConfig),
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subghz_setting_get_frequency_default_index(subghz->setting));
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} else {
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variable_item_set_current_value_text(
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(VariableItem*)scene_manager_get_scene_state(
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subghz->scene_manager, SubGhzSceneReceiverConfig),
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" -----");
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variable_item_set_current_value_index(
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(VariableItem*)scene_manager_get_scene_state(
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subghz->scene_manager, SubGhzSceneReceiverConfig),
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subghz_setting_get_frequency_default_index(subghz->setting));
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}
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subghz->txrx->hopper_state = hopping_value[index];
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}
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void subghz_scene_receiver_config_on_enter(void* context) {
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SubGhz* subghz = context;
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VariableItem* item;
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uint8_t value_index;
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item = variable_item_list_add(
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subghz->variable_item_list,
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"Frequency:",
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subghz_setting_get_frequency_count(subghz->setting),
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subghz_scene_receiver_config_set_frequency,
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subghz);
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value_index = subghz_scene_receiver_config_next_frequency(subghz->txrx->frequency, subghz);
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scene_manager_set_scene_state(
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subghz->scene_manager, SubGhzSceneReceiverConfig, (uint32_t)item);
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variable_item_set_current_value_index(item, value_index);
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char text_buf[10] = {0};
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sprintf(
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text_buf,
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"%lu.%02lu",
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subghz_setting_get_frequency(subghz->setting, value_index) / 1000000,
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(subghz_setting_get_frequency(subghz->setting, value_index) % 1000000) / 10000);
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variable_item_set_current_value_text(item, text_buf);
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if(scene_manager_get_scene_state(subghz->scene_manager, SubGhzSceneReadRAW) !=
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SubGhzCustomEventManagerSet) {
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item = variable_item_list_add(
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subghz->variable_item_list,
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"Hopping:",
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HOPPING_COUNT,
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subghz_scene_receiver_config_set_hopping_runing,
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subghz);
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value_index = subghz_scene_receiver_config_hopper_value_index(
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subghz->txrx->hopper_state, hopping_value, HOPPING_COUNT, subghz);
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variable_item_set_current_value_index(item, value_index);
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variable_item_set_current_value_text(item, hopping_text[value_index]);
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}
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item = variable_item_list_add(
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subghz->variable_item_list,
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"Modulation:",
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PRESET_COUNT,
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subghz_scene_receiver_config_set_preset,
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subghz);
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value_index = subghz_scene_receiver_config_uint32_value_index(
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subghz->txrx->preset, preset_value, PRESET_COUNT);
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variable_item_set_current_value_index(item, value_index);
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variable_item_set_current_value_text(item, preset_text[value_index]);
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view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewIdVariableItemList);
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}
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bool subghz_scene_receiver_config_on_event(void* context, SceneManagerEvent event) {
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//SubGhz* subghz = context;
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return false;
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}
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void subghz_scene_receiver_config_on_exit(void* context) {
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SubGhz* subghz = context;
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variable_item_list_reset(subghz->variable_item_list);
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scene_manager_set_scene_state(
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subghz->scene_manager, SubGhzSceneReadRAW, SubGhzCustomEventManagerNoSet);
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}
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