d80329b323
* Dummy mode implementation * dumb -> dummy * F7: Add new api_symbols: game icon * Starting snake game from dummy mode Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
51 lines
1.2 KiB
C
51 lines
1.2 KiB
C
#pragma once
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#include "desktop_settings_filename.h"
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#include <furi_hal.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include <toolbox/saved_struct.h>
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#include <storage/storage.h>
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#define DESKTOP_SETTINGS_VER (5)
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#define DESKTOP_SETTINGS_PATH INT_PATH(DESKTOP_SETTINGS_FILE_NAME)
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#define DESKTOP_SETTINGS_MAGIC (0x17)
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#define PIN_MAX_LENGTH 12
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#define DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG "run_pin_setup"
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#define DESKTOP_SETTINGS_SAVE(x) \
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saved_struct_save( \
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DESKTOP_SETTINGS_PATH, \
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(x), \
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sizeof(DesktopSettings), \
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DESKTOP_SETTINGS_MAGIC, \
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DESKTOP_SETTINGS_VER)
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#define DESKTOP_SETTINGS_LOAD(x) \
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saved_struct_load( \
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DESKTOP_SETTINGS_PATH, \
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(x), \
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sizeof(DesktopSettings), \
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DESKTOP_SETTINGS_MAGIC, \
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DESKTOP_SETTINGS_VER)
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#define MAX_PIN_SIZE 10
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#define MIN_PIN_SIZE 4
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typedef struct {
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InputKey data[MAX_PIN_SIZE];
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uint8_t length;
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} PinCode;
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typedef struct {
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uint16_t favorite_primary;
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uint16_t favorite_secondary;
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PinCode pin_code;
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uint8_t is_locked;
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uint32_t auto_lock_delay_ms;
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uint8_t dummy_mode;
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} DesktopSettings;
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