d3b58f732f
* settings power: introduce power settings app * power: move power API to separate file * settings power: implement reboot scene * settings power: add power off scene * assets: add crying dolphin, fix Subghz assets names * settings power: fix power off scene GUI * settings power: add battery info scene * power: add cli to application on start hook * power: remove power from main menu * power: move to power service folder * power service: rework power off logic * power: add pubsub events * bt: subscribe to battery level change, update characteristic * application: change order of Settings applications * gui: add bubble element * power: gui improvements * application: rename Notification -> LCD and notifications * Applications: menu order according to documentation and add missing power cli init * settings power: add disconnect USB scene * power cli: notify user to disconnect USB after poweroff * Power: update poweroff message in cli Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
30 lines
953 B
C
30 lines
953 B
C
#pragma once
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#include <gui/scene_manager.h>
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// Generate scene id and total number
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#define ADD_SCENE(prefix, name, id) PowerSettingsAppScene##id,
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typedef enum {
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#include "power_settings_scene_config.h"
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PowerSettingsAppSceneNum,
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} PowerSettingsAppScene;
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#undef ADD_SCENE
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extern const SceneManagerHandlers power_settings_scene_handlers;
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// Generate scene on_enter handlers declaration
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#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
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#include "power_settings_scene_config.h"
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#undef ADD_SCENE
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// Generate scene on_event handlers declaration
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#define ADD_SCENE(prefix, name, id) \
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bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
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#include "power_settings_scene_config.h"
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#undef ADD_SCENE
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// Generate scene on_exit handlers declaration
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#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
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#include "power_settings_scene_config.h"
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#undef ADD_SCENE
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