84410c83b5
* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
363 lines
8.8 KiB
C
Executable File
363 lines
8.8 KiB
C
Executable File
/**
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* @file canvas.h
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* GUI: Canvas API
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*/
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#pragma once
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#include <stdint.h>
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#include <gui/icon_animation.h>
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#include <assets_icons.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** Color enumeration */
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typedef enum {
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ColorWhite = 0x00,
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ColorBlack = 0x01,
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} Color;
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/** Fonts enumeration */
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typedef enum {
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FontPrimary,
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FontSecondary,
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FontKeyboard,
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FontBigNumbers,
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// Keep last for fonts number calculation
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FontTotalNumber,
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} Font;
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/** Alignment enumeration */
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typedef enum {
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AlignLeft,
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AlignRight,
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AlignTop,
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AlignBottom,
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AlignCenter,
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} Align;
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/** Canvas Orientation */
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typedef enum {
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CanvasOrientationHorizontal,
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CanvasOrientationVertical,
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} CanvasOrientation;
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/** Font Direction */
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typedef enum {
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CanvasDirectionLeftToRight,
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CanvasDirectionTopToBottom,
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CanvasDirectionRightToLeft,
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CanvasDirectionBottomToTop,
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} CanvasDirection;
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/** Font parameters */
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typedef struct {
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uint8_t leading_default;
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uint8_t leading_min;
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uint8_t height;
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uint8_t descender;
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} CanvasFontParameters;
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/** Canvas anonymouse structure */
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typedef struct Canvas Canvas;
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/** Get Canvas width
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*
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* @param canvas Canvas instance
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*
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* @return width in pixels.
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*/
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uint8_t canvas_width(Canvas* canvas);
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/** Get Canvas height
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*
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* @param canvas Canvas instance
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*
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* @return height in pixels.
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*/
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uint8_t canvas_height(Canvas* canvas);
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/** Get current font height
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*
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* @param canvas Canvas instance
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*
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* @return height in pixels.
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*/
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uint8_t canvas_current_font_height(Canvas* canvas);
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/** Get font parameters
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*
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* @param canvas Canvas instance
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* @param font Font
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*
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* @return pointer to CanvasFontParameters structure
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*/
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CanvasFontParameters* canvas_get_font_params(Canvas* canvas, Font font);
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/** Clear canvas
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*
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* @param canvas Canvas instance
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*/
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void canvas_clear(Canvas* canvas);
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/** Set drawing color
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*
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* @param canvas Canvas instance
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* @param color Color
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*/
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void canvas_set_color(Canvas* canvas, Color color);
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/** Set font swap
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* Argument String Rotation Description
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*
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* @param canvas Canvas instance
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* @param dir Direction font
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*/
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void canvas_set_font_direction(Canvas* canvas, CanvasDirection dir);
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/** Invert drawing color
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*
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* @param canvas Canvas instance
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*/
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void canvas_invert_color(Canvas* canvas);
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/** Set drawing font
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*
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* @param canvas Canvas instance
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* @param font Font
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*/
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void canvas_set_font(Canvas* canvas, Font font);
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/** Draw string at position of baseline defined by x, y.
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*
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* @param canvas Canvas instance
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* @param x anchor point x coordinate
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* @param y anchor point y coordinate
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* @param str C-string
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*/
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void canvas_draw_str(Canvas* canvas, uint8_t x, uint8_t y, const char* str);
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/** Draw aligned string defined by x, y.
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*
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* Align calculated from position of baseline, string width and ascent (height
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* of the glyphs above the baseline)
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*
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* @param canvas Canvas instance
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* @param x anchor point x coordinate
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* @param y anchor point y coordinate
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* @param horizontal horizontal alignment
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* @param vertical vertical alignment
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* @param str C-string
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*/
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void canvas_draw_str_aligned(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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Align horizontal,
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Align vertical,
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const char* str);
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/** Get string width
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*
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* @param canvas Canvas instance
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* @param str C-string
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*
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* @return width in pixels.
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*/
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uint16_t canvas_string_width(Canvas* canvas, const char* str);
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/** Get glyph width
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*
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* @param canvas Canvas instance
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* @param[in] symbol character
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*
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* @return width in pixels
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*/
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uint8_t canvas_glyph_width(Canvas* canvas, char symbol);
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/** Draw bitmap picture at position defined by x,y.
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*
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* @param canvas Canvas instance
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* @param x x coordinate
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* @param y y coordinate
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* @param width width of bitmap
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* @param height height of bitmap
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* @param compressed_bitmap_data compressed bitmap data
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*/
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void canvas_draw_bitmap(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t height,
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const uint8_t* compressed_bitmap_data);
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/** Draw animation at position defined by x,y.
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*
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* @param canvas Canvas instance
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* @param x x coordinate
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* @param y y coordinate
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* @param icon_animation IconAnimation instance
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*/
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void canvas_draw_icon_animation(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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IconAnimation* icon_animation);
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/** Draw icon at position defined by x,y.
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*
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* @param canvas Canvas instance
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* @param x x coordinate
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* @param y y coordinate
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* @param icon Icon instance
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*/
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void canvas_draw_icon(Canvas* canvas, uint8_t x, uint8_t y, const Icon* icon);
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/** Draw XBM bitmap
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*
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* @param canvas Canvas instance
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* @param x x coordinate
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* @param y y coordinate
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* @param w bitmap width
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* @param h bitmap height
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* @param bitmap pointer to XBM bitmap data
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*/
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void canvas_draw_xbm(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t w,
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uint8_t h,
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const uint8_t* bitmap);
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/** Draw dot at x,y
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*
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* @param canvas Canvas instance
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* @param x x coordinate
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* @param y y coordinate
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*/
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void canvas_draw_dot(Canvas* canvas, uint8_t x, uint8_t y);
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/** Draw box of width, height at x,y
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*
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* @param canvas Canvas instance
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* @param x x coordinate
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* @param y y coordinate
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* @param width box width
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* @param height box height
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*/
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void canvas_draw_box(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
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/** Draw frame of width, height at x,y
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*
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* @param canvas Canvas instance
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* @param x x coordinate
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* @param y y coordinate
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* @param width frame width
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* @param height frame height
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*/
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void canvas_draw_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
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/** Draw line from x1,y1 to x2,y2
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*
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* @param canvas Canvas instance
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* @param x1 x1 coordinate
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* @param y1 y1 coordinate
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* @param x2 x2 coordinate
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* @param y2 y2 coordinate
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*/
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void canvas_draw_line(Canvas* canvas, uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2);
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/** Draw circle at x,y with radius r
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*
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* @param canvas Canvas instance
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* @param x x coordinate
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* @param y y coordinate
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* @param r radius
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*/
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void canvas_draw_circle(Canvas* canvas, uint8_t x, uint8_t y, uint8_t r);
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/** Draw disc at x,y with radius r
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*
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* @param canvas Canvas instance
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* @param x x coordinate
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* @param y y coordinate
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* @param r radius
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*/
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void canvas_draw_disc(Canvas* canvas, uint8_t x, uint8_t y, uint8_t r);
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/** Draw triangle with given base and height lengths and their intersection coordinate
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*
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* @param canvas Canvas instance
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* @param x x coordinate of base and height intersection
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* @param y y coordinate of base and height intersection
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* @param base length of triangle side
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* @param height length of triangle height
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* @param dir CanvasDirection triangle orientaion
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*/
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void canvas_draw_triangle(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t base,
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uint8_t height,
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CanvasDirection dir);
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/** Draw glyph
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*
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* @param canvas Canvas instance
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* @param x x coordinate
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* @param y y coordinate
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* @param ch character
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*/
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void canvas_draw_glyph(Canvas* canvas, uint8_t x, uint8_t y, uint16_t ch);
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/** Set transparency mode
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*
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* @param canvas Canvas instance
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* @param alpha transparency mode
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*/
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void canvas_set_bitmap_mode(Canvas* canvas, bool alpha);
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/** Draw rounded-corner frame of width, height at x,y, with round value raduis
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*
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* @param canvas Canvas instance
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* @param x x coordinate
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* @param y y coordinate
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* @param width frame width
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* @param height frame height
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* @param radius frame corner radius
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*/
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void canvas_draw_rframe(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t height,
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uint8_t radius);
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/** Draw rounded-corner box of width, height at x,y, with round value raduis
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*
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* @param canvas Canvas instance
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* @param x x coordinate
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* @param y y coordinate
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* @param width box width
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* @param height box height
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* @param radius box corner radius
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*/
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void canvas_draw_rbox(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t height,
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uint8_t radius);
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#ifdef __cplusplus
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}
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#endif
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